[HOT] HOT/HDM web rendering
Kate Chapman
kate at maploser.com
Tue Jun 25 07:58:26 UTC 2013
Hi All,
I think it is important to separate the "HDM" from the specific
rendering being done. Meaning that really the rendering being produced
is intended to show all the things being mapped as part of the project
in Haiti at the moment. Though it may be useful in other places (this
is very likely).
The actual model where data is being collected I think is different.
That I think we should probably specify separately in our
documentation. Otherwise if we include "everything" then really we are
just adding to the general OSM tagging scheme.
Anyway, maybe this distinction is clear to everyone else and we are
already down that path.
Thanks,
-Kate
On Tue, Jun 25, 2013 at 9:12 AM, Severin MENARD
<severin.menard at gmail.com> wrote:
> Hi Eric,
>
> Some comments inline below.
>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Sat, 22 Jun 2013 22:53:16 +0200
>> From: Eric SIBERT <courrier at eric.sibert.fr>
>> To: hot at openstreetmap.org
>> Subject: Re: [HOT] HOT/HDM web rendering
>> Message-ID: <51C60EBC.506 at eric.sibert.fr>
>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>
>> Hi all,
>>
>> > It's time to introduce the work being done on a humanitarian (HDM)
>> > specific rendering.
>> >
>> > TL;DR: http://umap.fluv.io/en/map/hdm-first-draft_728
>>
>> It is a pleasure to discover this work.
>>
>> So, i decided to have a close look at the HDM. And also compare to the
>> MDM (my Madagascar Data Model :-p ) that I just updated:
>>
>>
>> http://wiki.openstreetmap.org/wiki/FR:WikiProject_Madagascar#.C3.89l.C3.A9ments_courants.2C_sp.C3.A9cifiques_ou_utiles_.C3.A0_Madagascar
>>
>> I'm a little bit surprise by the large number of elements in the HDM. I
>> was expecting it to focus on specific aspects of humanitarian.
>> golf_course? motorcycle parking? pub, biergarten, brothel... More
>> generally, with JOSM presets, I don't understand the need to duplicate
>> objects that already exists in default presets.
>
> Indeed, it is quite detailed and could called HDDM for Humanitarian and
> Development Data Model. For Development purposes, JOSM defaut presets are
> just quite limited. There are many activities existing in the Developing
> Countries that are absent in these presets, and other tags (eg office=*)
> scarcely present.
>
>
>>
>>
>> Concerning the roads:
>> - for smoothness, you define it as other or under 40 km/h. It's not in
>> accordance with wiki which is talking about the kind of vehicle that may
>> use the road.
>> - but you also added practicability:*=. There was already attempts to
>> define smoothness or whatever for different type of vehicle. Maybe, we
>> have to try again.
>
>
> OSM wiki has his logic here we are dealing with hunanitarian field and this
> speed limit is a feature used among logistics hum org (especially WFP) for
> years so it makes sense to include it. We can add a paragraph explaining
> this in the OSM wiki.
>
>
>> In Madagascar, for path (or damaged road), they also use wheelbarrows to
>> carry goods. I don't know how to indicate it. practicability:wheelbarrow=?
>
>
> Why not to add it on a pure OSM perspective. i might be wrong but I think
> humanitarian responders using wheelbarrow for deliveries are not very
> numerous.
>
>
>> - one can also conditional restrictions:
>> smoothness=horrible
>> smoothness:conditional=very_horrible @ Dec-Apr
> Tipically the things we tried to avoid as this interpretation can highly
> vary between people.surveying.
>> i.e. 4wd from May to November and "charrette ? z?bu" from December to
>> April.
>> - I'm also using seasonal=yes(/no) in conjunction with
>> access:conditional=no @ Dec-Apr for instance to indicate that the road
>> is seasonal and that it is usually closed from December to April. I
>> would appreciate to see at least the seasonal aspect on rendering (color
>> is already used for surface, shape for smoothness...).
>
>
> I let this to Yohan but as he said the more we have info on a object the
> more it creates noise
>
>
>>
>> For river crossing, I'm using two cases.
>> - if the road is usually flooded: ford=yes
>> - if the road is usually dry: flood_prone=yes
>> Indicating the surface is also important. After a cyclone, it should be
>> easier to cross a river if the corresponding part of the road is made of
>> concrete instead of ground.
>> It is interesting to see river crossing in render even more important
>> than bridges. By a quick look at the map, you may answer questions like:
>> how many rivers to cross?
> Good point, and not complicated to render.
>>
>> Where is dispensary?
>> Also, in the "Proposed features/Healthcare 2.0", it is not easy to see
>> the limit between health_facility:type dispensary and health_centre.
>
>
> This project seems to have been made by Fabi2, did not know it yet. Might be
> interesting to try to merge.
>>
>>
>> Eric
>
>
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