[HOT] small tiles
althio
althio.forum at gmail.com
Fri Mar 18 09:30:56 UTC 2016
I am pretty sure some people at University of Heidelberg - Disaster
Mappers - Missing Maps put some serious thoughts on the topic of tile
sizes and general procedures.
Maybe you reach out and see what they can share.
- althio
On 5 March 2016 at 19:23, Russell Deffner <russell.deffner at hotosm.org> wrote:
> Hi Dan, yeah – I’ve been talking with folks and watching the ‘success rate’
> of all the front page projects and to add some commentary – it does seem
> there is a ‘magic size’ for people to both feel like they’re getting stuff
> done and a fine balance of not too big for validators to easily go-for, but
> not so small that you are spending more time locking/pushing validate then
> looking at tiles.
>
>
>
> It seems like roughly 1 kilometer square tiles for urban areas and 2-4 km^2
> for rural seems to be that magic size, I see those size projects going like
> hot-cakes. Apologies for a few of those recent Fiji projects – where it got
> a little more dense and the island narrowed/got a little funky for ‘chopping
> into projects’ I was actually more thinking about number of tiles as the
> projects beforehand seemed to be ‘magic numbered’ from about 200-300 tiles
> on creation. So, anyway – thanks for the feedback, this is where project
> creation becomes a bit more ‘art’ as you can’t just tell the TM to ‘make as
> many squares necessary to be 1 km^2’ (which to any devs out there, would be
> nice feature :)
>
>
>
> More Fiji stuff coming, just been busy the last couple of days (and trying
> to knock out validation on the last couple);
>
> =Russ
>
>
>
> From: Daniel Specht [mailto:danspecht at gmail.com]
> Sent: Friday, March 04, 2016 7:48 PM
> To: hot at openstreetmap.org
> Subject: [HOT] small tiles
>
>
>
> The tile size used for the Fiji projects is great for residential areas.
> It's a lot more rewarding to be able to check off so many as done. If the
> tiles were much bigger people would get discouraged or sloppy.
>
>
>
> But outside the residential areas there are a lot of tiles with no features,
> which wastes time loading tiles. I think the solution is to have bigger
> tiles, maybe twice the length, and to split the tiles which are in
> residential areas into 4 parts.
>
>
>
> --
>
> Dan
>
>
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