[HOT] Buildings and residential areas: Buldings as nodes (Q1)
Vao Matua
vaomatua at gmail.com
Sat May 20 11:38:37 UTC 2017
My opinion is that buildings should be mapped as areas.
In un-mapped areas it would be best to create landuse=residential areas
first rather than quickly tagging buildings with single nodes. When it
comes time to trace buildings it is troublesome to convert single nodes to
polygons.
For existing single node areas they could be cleaned up on an as-needed
basis.
Emmor
(Palolo)
On Sat, May 20, 2017 at 2:10 PM, Bjoern Hassler <bjohas+mw at gmail.com> wrote:
> Dear both, dear all,
>
> If we're agreed that it's better to map buildings as areas - should we try
> to re-map node-buildings from previous campaigns as areas? Or shall we just
> leave it?
>
> Many thanks,
> Bjoern
>
> On 19 May 2017 at 17:54, Cascafico Giovanni <cascafico at gmail.com> wrote:
>
>> AFAIK Osmand renders addr: housenumber also for polygons [1].
>>
>> Anyway I agree to the general rule that rendering has to adhere to
>> mapping (and not VS).
>>
>> [1] cascafico.altervista.org/public/Screenshot_2017-05-19-18-40-41.png
>>
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