[josm-dev] Major rework of the presets menu layout

Shaun MS McDonald osm at shaunmcdonald.me.uk
Thu Aug 26 00:00:14 BST 2010


Looking through the keyboard shortcuts, due to one changing or me no longer remembering it right, I found that the search is already implemented through the default keyboard shortcut of F3. Oh wait it appears to be the first item in the Presets menu. Heh, I might just start using presets, though there is a minor pain in that the enter key doesn't seem to submit the dialog due to the lack of a default action button.

Shaun

On 25 Aug 2010, at 01:20, Russ Nelson wrote:

> What abouut this design, selected to habituate, pace Jef Raskin?
> 
> Have shift-P start an incremental search through the keys, values,
> synonyms, and descriptions.  With every key you type, it shows you the
> first ten ones that match.  If you then type a digit corresponding to
> one of the matches, it immediately selects that preset.
> 
> So if you're entering a bunch of railway=level_crossing, you could
> type Ple3 (or whatever it worked out to be).
> 
> A particularly clever implementation would preserve the habituation by
> remembering every string that you accepted, and ensure that the same
> preset was always put into the appropriately numbered slot.
> 
> Shaun MS McDonald writes:
>> What I'd love to see as part of the presets, is a search, which includes synonyms, thus making it faster to access the presets than going through all of the menus. It needs synonyms as you'll often not know exactly what the preset is called, thus you could miss it, when in fact it is there, just with a different name to what you are expecting.
>> 
>> Shaun
>> 
>> On 24 Aug 2010, at 09:23, Ulf Lamping wrote:
>> 
>>> Hi!
>>> 
>>> I've just done a major rework of the presets menu layout (SVN 3460). Hope you'll find it useful.
>>> 
>>> The trigger for this work was a talk with a local mapper, who wasn't even aware that a preset for the address input actually exists ;-)
>>> 
>>> 
>>> Goals were:
>>> 
>>> - add lot's of missing icons from mappaint (bring presets and mappaint icons closer together)
>>> - trying to group stuff together that belongs together (making it easier to find things)
>>> - split very long menus (to better fit on low resolution screens)
>>> - add some stuff I was missing
>>> 
>>> In detail:
>>> 
>>> - (slight) relayout of waypoints entries
>>> - add a new transport/motorcycle section
>>> - whole relayout of water menu entries (water vs. shipping)
>>> - (slight) relayout of travel/tourism entries
>>> - add a new sport/motorsport section
>>> - add a new man_made/food section (selected items from shop section go here)
>>> - relayout of man_made/shop section
>>> - whole relayout of places entries
>>> - add a new annotation section
>>> - add some entries came to mind
>>> - other minor changes
>>> 
>>> I'm still a bit unhappy with the travel and man_made menu layout, but even after thinking about it for a while, I couldn't find a better alternative layout.
>>> 
>>> If I'll find some time, I'll continue to bring presets and mappaint icons closer together. IMHO it's a bad idea to have different icons in the presets and mappaint for the same stuff.
>>> 
>>> 
>>> If interested, please review ...
>>> 
>>> Regards, ULFL
>>> 
>>> _______________________________________________
>>> josm-dev mailing list
>>> josm-dev at openstreetmap.org
>>> http://lists.openstreetmap.org/listinfo/josm-dev
>> 
>> 
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