[OSM-legal-talk] Best-Practise to use OSM data in games
frederik at remote.org
Thu May 10 14:01:54 BST 2012
I am re-posting this from
The original author is "dertom95".
Is there really a way to use osm-data in games that comply the odbl?
I will try to play this through using the example of a "virtual"
game:"Simcity OSM" and Mark questions with Qn:
Let's say the game should use only street,river and rail-data and the
task of the game would be to build up a new city based on the given
Workflow: 1) I build a converter that takes osm-data and produces the
reduced data (filtering streets,rails,rivers and mapping to my own
coordinate-system). Since this already is a derivate this data is under
odbl again. There seems to be two options:
a)provide the data as data-files
b)provide the converter that produces the filtered data in readable-form
Q1) Is that right understood? If choosing b) The game itself can use a
proprietary version of that data?
2) The game reads the data as created by the converter, meaning that I
have something like a "live-version" of my new odbl derivate. When I now
build a house at coordinate x/y I would have changed the database-again,
meaning this need to be provided somehow!?
Q2) Creating this live "fantasy-data" still creates a derivate, right?
So would a live-export-function be ok, sufficent or even not necessary?
(Actually it sounds like a quite cool idea :D)
Q3) If there would be this "live-data" option, would be providing the
converter still be necessary?
3) Of course inside the game it is mentioned (in the credits!?) that the
data is a derivate of osm.
Conclusion: To be honest, while writing this, I don't see a problem
anymore, as there wouldn't be a problem for me to provide something like
"live-views" of the data. But it would be nice to hear some comments if
I'm right, about the way to handle the data!?
Frederik Ramm ## eMail frederik at remote.org ## N49°00'09" E008°23'33"
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