[OSM-legal-talk] Trying Again - Horizontal Map Layers for Custom Video Game Data
1000nettles at gmail.com
Fri Dec 9 20:14:54 UTC 2016
This is a pretty late but thank you for your response!
On Wed, Oct 19, 2016 at 8:01 AM, Simon Poole <simon at poole.ch> wrote:
> IMHO it is unlikely that randomly generated (during the game) data would
> be considered a database to start with, if you are not using OSM data for
> such features in any case, then there is even less reason for concern.
> Further as long as you remain within the boundaries of the trivial
> transformations guideline http://wiki.osmfoundation.org/
> there is no need to make the original OSM data available again.
> Am 14.10.2016 um 00:29 schrieb Corey S.:
> *Note: this message was initially rejected as I was not yet a subscriber.
> My apologies.*
> Hi there!
> I'm looking to use the Open Street Map data to construct a separate map,
> mainly importing the road, building, and parks data for use. My intended
> use is to create a "grid like" system for an online, tile based video game
> (not to be confused with "tiles" in the OSM sense, but squares like on a
> board game or RPG - see http://orig04.deviantart.
> net/88fd/f/2014/050/f/9/new_caverns_by_nicnubill-d776qy8.png as an
> example.) I already know that since I am using OSM data to create this map,
> it is a derivative work, and the map will need to be publicly available and
> I will credit OSM.
> During play of this game, there will be randomly generated NPCs (non
> playable characters) and some random other elements like rocks (both which
> would not compete with any feature type of existing OSM information, as
> "rock data” for example, would not be imported from OSM). These elements
> will only be generated as an overlay on tile squares which are “human
> moveable” - most likely road and park squares. Their positions are
> sometimes secret, and discovery of these positions is a goal within the
> My questions are surrounding horizontal map layers, as outlined here -
> 1. Am I allowed to only make publicly available the database of the
> tile-based map (roads, buildings, parks) WITHOUT the randomly generated
> layer of NPCs and other elements like rocks?
> 2. Am I correct in thinking that these elements would be considered
> non-OpenStreetMap data, or would they, since these elements operate within
> the bounds of the existing road, building, park grid squares?
> 3. If I am needing to distribute these additional layers in the database
> dump, how would it be applicable? Their positions would be changing
> constantly, potentially daily if not hourly from the online backend system.
> Thank you very much for reading my question.
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