[Tagging] Map Labs mapping development? (was: Re: Tagging FOR the renderer)
Daniel Koć
daniel at xn--ko-wla.pl
Sat May 16 11:12:58 UTC 2015
W dniu 16.05.2015 5:01, André Pirard napisał(a):
> But lately, under "Is what we're doing useful?", I reported a reply
> from Tom Hughes [1] seeming to say that THE map is not for the general
> public and refusing to set a help page for it (plus saying that the
> documentation we make amounts to being crap). So, every tagger is
It's sad for me. Also that Andy Allan does not see how powerful is his
informal position as an owner of a style for The Map. But I don't think
it's a personal thing, indeed: rather that we all - as a project - just
got too much into details and loose the view of a bigger picture.
Don't get me wrong - I think it's natural for established projects to
start being more conservative and detailed, but at the same time there
needs to be a way to reinvent itself every now and then. I don't think
the addressing is the "next big thing" we should focus on now (in Poland
it's quite mainstream these days), but at least I am very happy Steve
Coast still thinks in terms of bigger picture. Somebody has to, if we
want to stay relevant in the future, and leader/founder is supposed to
do that.
But not just him alone! I hope some kind of OSM R&D think tank ("Map
Labs" maybe? - just like Mozilla Labs) would emerge, so the people can
propose, discuss and test new ideas somewhere, even if they may sound
crazy, because every project needs a fresh air to evolve. It's sure
thing that only a fraction of those ideas will be valuable, but we need
also many other, even plain wrong ones, to help find the best ones and
implement them in the OSM practice in the end.
> I understand that what pmailkee suggests is basically similar to what
> I once suggested: lessen tagging for the renderer by finding means to
> make rendering simpler to implement so that every specific tiny
> feature is not a hassle to render and that the tagger finds "legal"
> ways to tag with rendering (making visible) the features HE holds
> dear. The proposed solutions may well not be the best ones but...
That's also what I think. I guess dropping some hard-to-decide features
and allowing for using more general categories instead of inventing
"cases" for every object is the way to go. I also actively learn to make
more icons rendered on a default map. My attempts may be also misguided
here and there, but it's very important for us to try.
Maybe that's not enough to make local changes and we should have
"development" style rendered somewhere else, before pushing new features
into general "stable" map? Is it possible to have such a testing
sandbox? Would it be just a technical problem to set it or we need some
more formal background, like maybe Foundation help and decisions?
--
"The train is always on time / The trick is to be ready to put your bags
down" [A. Cohen]
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