[Tagging] Road blocks?

Joseph Eisenberg joseph.eisenberg at gmail.com
Sat Jan 12 00:15:00 UTC 2019


Graphhhopper does not update the database instantaneously. I believe you
will need to wait some time before the routing matches the database: days,
not hours.
On Sat, Jan 12, 2019 at 9:09 AM Graeme Fitzpatrick <graemefitz1 at gmail.com>
wrote:

>
>
> On Tue, 25 Dec 2018 at 09:03, Graeme Fitzpatrick <graemefitz1 at gmail.com>
> wrote:
>
>>
>> Guess it might be a case of suck it & see!
>>
>
> So, after a couple of weeks of experimenting & playing with various
> blocking options, then checking them with OSRM & GraphHopper (which
> incidentally, brings up some pretty strange results - I'm even tempted to
> ignore it's results altogether?) by attempting to route through the
> roadworks area, I can report back.
>
> If anybody would like to experiment themselves, the spot I was using is
> here: https://www.openstreetmap.org/#map=18/-28.07477/153.43936, with the
> various blocks being positioned between house number 77 (Mountain View
> Avenue) at the western corner Ernie Tebb Park, & the unmarked crossing /
> painted island, between the Park & the lake.
>
> I was then attempting to route from "12, Honeyeater Drive, Miami, Gold
> Coast, Queensland, 4220, Australia" to "20, Nobby Parade, Miami, Gold
> Coast, Queensland, 4220, Australia", which is a very simple, quite direct
> route.
>
> Unfortunately, when I say that GraphHopper was giving strange results,
> especially for foot & bicycle, it was doing this:
> https://www.openstreetmap.org/directions?engine=graphhopper_foot&route=-28.07561%2C153.43761%3B-28.07433%2C153.44100
> .
> If this can't be seen, it has foot traffic walking North up Honeyeater
> Drive, East down Mountain View Avenue along the road, *not* the adjacent
> footpath, going the wrong way round the roundabout, continuing down &
> turning South into Babbler Court, then immediately coming back West along
> the Mountain View Avenue footpath till just before the roundabout, where it
> crosses Mountain View Avenue at the footway=crossing + crossing=unmarked,
> follows the round the corner into Nobby Parade, then crosses at another
> crossing, before continuing North along the footpath to the destination.
>
> Bicycle routing is identical, except that it goes the correct way around
> the roundabout, before getting onto the footpath!
>
> So FYI, the results of my testing were:
>
> 1. single barrier=yes (on the road - the actual marked highway=tertiary);
> access=no: didn't render; doesn't stop vehicle, bike or foot access
>
> 2. single barrier=block (on the road); access=no: rendered as dot only;
> doesn't stop vehicle, bike or foot access
>
> 3. row of barrier=block across both lanes; access=no; rendered as row of
> dots; doesn't stop vehicle, bike or foot access
>
> 4. barrier=bollard (one only on road); access=no: rendered as single dot
> only; doesn't stop vehicle, bike or foot access
>
> 5. row of barrier=bollard across both lanes; access=no; rendered as row of
> dots; vehicles are blocked in OSRM, but GraphHopper still allows bike, foot
> & vehicle access
>
> 6. single barrier=jersey_barrier (on road); access=no: rendered as dot
> only; doesn't stop vehicle, bike or foot access
>
> 7. row of barrier= jersey_barrier  across both lanes; access=no; rendered
> as row of dots; doesn't stop vehicle, bike or foot access
>
> 8. single barrier=gate (on road); access=no: rendered as dot only; doesn't
> stop vehicle, bike or foot access
>
> 7. barrier=fence (across full width of road); access=no: rendered on both
> sides of the road, but not across the road itself; vehicles are blocked in
> OSRM, but GraphHopper still allows bike, foot & vehicle access
>
> 8. barrier=gate in barrier=fence in middle of roadway; access=no on both;
> gate didn't render, fence still only visible on both sides of the road, but
> not across the road itself;  vehicles are blocked in OSRM, but GraphHopper
> still allows bike, foot & vehicle access
>
> 9. barrier=ditch (across full width of road); access=no; didn't render;
> doesn't stop vehicle, bike or foot access
>
> 10. Least favourable option by far :-(
> Split the road & cut a small (~5m) section out; shows as two road endings
> actually touching; vehicles are blocked in OSRM, but GraphHopper still
> allows bike, foot & vehicle access
>
> Increase gap to ~20m; gap shown in road; doesn't stop vehicle, bike or
> foot access in either router, after a small gap did block OSRM?
>
> Increase road gap to ~50m by cutting it at corner of Honeyeater Drive, so
> whole section of road has disappeared; everything is stopped from going
> that way, including foot & bike, even though there's a marked footpath
> along the side of the road?
>
> Unless I've been doing something wrong with the way I've been placing the
> various blocks, this has got me totally confused?
>
> Why do we have the various blocking options if they don't actually stop
> you driving through them?
>
> Both routers show foot traffic walking along the length of the road, not
> the adjacent footpath - why?
>
> Anybody have any ideas, or should it all be working OK, & it's just a
> peculiarity of OSRM / GraphHopper that's been throwing me out?
>
> Looking forward to any insights! :-)
>
> Thanks
>
> Graeme
>
>
>
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