[Tagging] Feature Proposal - crossing=marked
Nick Bolten
nbolten at gmail.com
Sat May 11 00:29:48 UTC 2019
> I'd still classify that as crossing=traffic_signals.
Ah, now I'm super confused. I would've sworn that you'd recommend mapping
that as uncontrolled.
> The real world is too messy. Can we map a fictional world instead?
People actually love doing that:
https://www.pcinvasion.com/wp-content/uploads/2016/03/cities-skylines-canal.jpg
I'd like to harness those people by writing some accessible mapping apps
and get good pedestrian tags, but I don't want to add bad crossing tags...
On Fri, May 10, 2019 at 5:02 PM Paul Allen <pla16021 at gmail.com> wrote:
> On Sat, 11 May 2019 at 00:44, Nick Bolten <nbolten at gmail.com> wrote:
>
>> Having trouble finding a good picture (I'll keep looking), but there are
>> mid-block crossings where pedestrians can press an APS to turn on traffic
>> warning lights - usually yellow in the US. Some of these crossings do not
>> immediately give you those traffic warnings lights, but instead are tied to
>> nearby traffic and turn on after a delay. When the lights turn on, there is
>> some form of a pedestrian signal: sometimes the APS talks to you, sometimes
>> there's a visual cue: lights turn on or a "walk" sign enables.
>>
>
> Ugh!
>
> I'd still classify that as crossing=traffic_signals. Because as well as
> controlling pedestrians it
> does signal to traffic. An advisory signal rather than a controlling
> signal, but still a signal. That's
> not like the Belisha Beacon on a Zebra that flashes whether or not there
> are any pedestrians
> there.
>
> That's not quite like the flashing amber signal near school crossings
> which are supervised by
> a crossing guard: the guard turns them on at the start of the shift and
> turns them off at the
> end of the shift, there may be nobody crossing from the time the driver
> sees them to the time
> the driver has cleared the crossing. I can see an argument for including
> those if we include yours,
> but I doubt many people in the UK think of them as traffic lights.
>
> The real world is too messy. Can we map a fictional world instead?
>
> --
> Paul
>
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