[Tagging] Fuzzy areas again: should we have them or not?
Anders Torger
anders at torger.se
Thu Dec 24 13:34:44 UTC 2020
When I made the starting post I didn't have a better name than "fuzzy
areas", and I don't really have it still, but what I meant to address
were those areas that are coined as "non-verifiable geometry" in
relation to the verifiability principle.
Glaciers are really hard to make an accurate outline of. I've done a few
of those and the problem I have here in Sweden is that you need late
summer photos to actually see where the ice is under the snow, and you
don't get that in the free photo layers, and you also need very accurate
topology correction of the photos, which indeed has become much better
in recent years but still leaves more to be desired.
However, regardless of that they are generally verifiable geometry in
the verifiability principle context. The challenge with glaciers is that
of accuracy not of verifiability.
Bays with wide openings to the sea on the other hand, where does it end?
That border is undefined and thus non-verifiable, and according to a
strict interpretation of the verifiability principle, which I see
leading OSM community members honor, those should then not be mapped as
a polygon, but should be mapped as a point placed somewhere clearly
inside (verifiably inside) the bay.
But let's talk about glaciers again, and other features whose challenge
is accuracy not verifiability. These features can lead to "edit wars" if
you have two mappers that use different sources and each of them believe
theirs is more accurate. Why do I bring that up? Because the risk of
"edit wars" due to conflict of how the geometry should be drawn seems to
be the primary argument against allowing drawing of non-verifiable
geometry. The argument goes that there would be lots of edit war so we
would need a policing entity and by that we would through the whole
egalitarian cooperation principle out the window.
However my answer to that is that the danger is exaggerated and we
already have plenty of non-verifiable geometry all over the map, without
any big issues of edit wars. They are not really much more danger than
those features that are hard to draw accurately. And we can not just
leave everything that out. Oh well, we can if we police it, but we're
not really that active in that (vandalism is more important to stifle)
and we can clearly see that mappers want to map these things, so I don't
think we should outlaw it, but instead drop the passive resistance and
let it evolve.
It does add value to the data. With an approximate geometry available a
renderer can make proper decisions of how big to make a text label, and
it's also free to move it around a bit to avoid collisions and improve
readability. Geometry also makes queries better, if you ask the map to
show a named bay or a plateau or forest or whatever, it can zoom to that
place and show the proper area of the map where it is rather than
zooming in max on a point. It shouldn't draw the outline though, as it's
defined as "fuzzy". Queries like asking if feature X borders to feature
Y also requires that geometry is available. Sure there can be
inaccuracies if you ask things like "is feature X within fuzzy feature
Y". Looking through the history there are suggestions of advanced
features where you can define how wide the fuzzy border is so the map
could answer "unclear" on such a question in addition to true/false, but
I think that is overkill. I would say that inaccurate answer on border
queries is a cheap price to pay.
It's more about if we *want* these geometries to exist or not. If we
want them, we can have them and their issues can be managed. If we don't
want them we can look at their specific challenges and exaggerate and
just say no to any proposal. But it seems like we will have some of them
anyway (they are in), unless we start policing and removing.
The problem with status quo is that there's mixed messages to mappers,
these geometries are in there and some are rendered, and are obviously
useful to the alternative (mapping as a point), but they are still
according to some against the rules, so when someone wants to develop
this further with a new tag, say for a plateau, it is at great risk of
getting roadblocked by the same strict interpretation of the
verifiability principle. Status quo also means a lot of passive
resistance towards these, for example by not rendering them, like
peninsula and valley tags today. There's one thing not rendering
snowmobile paths and other speciality information, another to leave out
generic map information like name of valleys, to me as a mapper that is
a message that we really don't care about this type of general-purpose
information or at least not if it must be made with a "non-verifiable
geometry".
That lead me to write the somewhat confrontational heading "should we
have them or not?" because I as a mapper is really tired of these mixed
messages, and in my personal mapping I already use these geometries a
lot and I am in need of more tags (plateau etc) and like others to be
rendered (valley, peninsula...). If powerful community members intends
to backtrack and move back to point mapping or even just continue the
passive resistance it means that a major motivational factor to map is
swept away for me, that of being able to properly name nature. So it
would be nice to know where OSM is heading...
A sidetrack of this discussion is if this should be in a different
database or not. It seems like GIS experts think it should be separate,
but OSM is not a traditional GIS system. I'm for any solution that works
though, but it must work seamlessly with OSM editors though as these
geometries are plentiful and needs crowd sourcing by the mappers just as
all other geometries.
On 2020-12-23 23:41, Graeme Fitzpatrick wrote:
> On Thu, 24 Dec 2020 at 03:27, Martin Søndergaard
> <sondergaard246 at gmail.com> wrote:
>
>> most interesting discussion I have seen on this list yet. And I want
>> to give a few of my thoughts as well.
>
> Thank you, Martin!
>
> Excellent post & I agree entirely with what you say.
>
> As I mentioned a while back (may have been in another of Ander's
> threads?) - we draw an area & say that this is a town / village, but
> what about that house 300m down the road, & the one 500m beyond that?
> Do those people think they live in this town?
>
> My own city is a major built-up area, but as you go out into the
> surrounding country, you come to suburbs with acre / <hectare house
> blocks, then a bit further there are multi acre / hectare blocks, but
> where does the "city" end?
>
> On Thu, 24 Dec 2020 at 03:58, Joseph Eisenberg
> <joseph.eisenberg at gmail.com> wrote:
>
>> * natural=glacier with ~56,000 entries
>> * place=archipelago with ~1,300 entries
>>
>> These three are not at all fuzzy, in the mathematical sense.
>
> I'd question a couple of those thanks, Joseph.
>
> Glaciers are constantly moving, so how can they not be fuzzy,
> especially now with climate change apparently melting Arctic glaciers
> at an ever increasing rate, so their boundaries must be constantly
> changing?
>
> & with archipelagos, & bigger island nations, whose boundaries are
> drawn across the open ocean - how can we be precise about that line?
>
> Thanks
>
> Graeme
>
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