[Tagging] Mapping nonexistent paths

Niels Elgaard Larsen elgaard at agol.dk
Tue Mar 23 22:52:18 UTC 2021


Brian M. Sperlongano:
> On Tue, Mar 23, 2021 at 9:19 AM Bert -Araali- Van Opstal <

> As I understand it, a "virtual" path is one that describes actual usage
> (where people walk, and should therefore be routed on) but does not
> manifest in any physical way.  Thus, a renderer could choose to not render
> these virtual connections (as they do not physically appear in the world)


In many cases I believe that renderers *should* render such "virtual" paths.

Routers and human readers have the same problem:
If e.g., a paths stops and there is just a few meters to the road, there is no way to 
know, using only OSM, for neither humans or machines what is in between or if it is 
possible to navigate from the path to the road.

Even on squares it is helpful to see natural paths.



> while routers can still use the data of "people walk across this place
> where there is no path".  Without some kind of tagging like virtual (or
> whatever it gets called), there is no way for renderers (who wish to
> differentiate such things) to discern the habitual paths of humans across
> the ground from physically manifested paths.
> 
> 
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-- 
Niels Elgaard Larsen



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