[Tagging] Layers (was Eruvs etc.)
Mike Thompson
miketho16 at gmail.com
Tue Sep 6 21:47:52 UTC 2022
On Tue, Sep 6, 2022 at 3:13 PM Zeke Farwell <ezekielf at gmail.com> wrote:
> On Tue, Sep 6, 2022 at 4:10 PM Yves <ycai at mailbox.org> wrote:
>
>>
>> Le 6 septembre 2022 21:42:22 GMT+02:00, Zeke Farwell <ezekielf at gmail.com>
>> a écrit :
>> >
>> >In such a system, properly aligning and connecting boundaries would be
>> just
>> >as encouraged as it is now, and unmotivated mappers would be able to map
>> >boundaries just as sloppily as they do now. What they wouldn't be able
>> to
>> >do is connect boundaries to highways, land cover, land use, waterways,
>> >etc. This would make the data easier to work with and maintain since
>> >editing an object of one type would not require also editing other object
>> >types that happen to be connected to it.
>> >
>> >--
>> ?? If you modify a node of two connected objects, you modify both
>> objects, like now. Just you don't see it until your editor warns you. Added
>> complexity and more dialog boxes.
>> Yves
>>
>
> I'm not sure I'm following your thought process here, Yves. In the
> (theoretical) system I'm imaging it would be impossible to share a node
> (connect) between two objects in different layers. The editor would not
> allow an object in the boundary layer to be connected to an object in the
> highway layer in the first place. So a warning telling the user they've
> connected two things that aren't allowed to be connected wouldn't be
> necessary. Obviously this is very different from how things work
> currently, which is why it is purely theoretical. It would be no small
> task to make such a change.
>
But some nodes in the "highway layer" should be shared with the "boundary
layer", such as when a highway enters into a different jurisdiction and
gets a different name, max speed, etc. Also, in some cases the centerline
of the highway is legally the boundary between two jurisdictions, and in
that case all the nodes in the highway should be shared with the applicable
boundary .
Mike
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