[OSM-talk-be] URBis, Open!

eMerzh merzhin at gmail.com
Fri May 3 08:31:43 UTC 2013


Hi ,
Thanks for you researches Jo... i'm currently reading the user guide given
upper, and it may helps you to understand what's what :p

yesterday Cquest from osm-fr gave me his extract of addresses so it must be
possible some way ... (see here
http://my.bmaron.net/public.php?service=files&t=7264154f5a483352ebe0846fdeeeabbb)

For the integration ... as it seems that the datas are far better than
what's already in osm ( a lot of buildings where drawn by hand on top of
bing ....)
and addresses are far from complete ...
my opinion is that we may try to first "integrate" buildings then address
(address seems to be easier i think it's better if we could link them to
the building).
Another place where an import will be hard but we can still do smth is
roads names.

Then of course there is a lot of other things we can start thinking ...
like pharmacy , ...

Btw,
how do we manage the attribution ? a text in the wiki pointing to URBIS? a
source=* on every object ? or a source=* on the changeset?


On Fri, May 3, 2013 at 10:27 AM, eMerzh <merzhin at gmail.com> wrote:

> Hi ,
> Thanks for you researches Jo... i'm currently reading the user guide given
> upper, and it may helps you to understand what's what :p
>
> yesterday Cquest from osm-fr gave me his extract of addresses so it must
> be possible some way ... (see in attach)
>
> For the integration ... as it seems that the datas are far better than
> what's already in osm ( a lot of buildings where drawn by hand on top of
> bing ....)
> and addresses are far from complete ...
> my opinion is that we may try to first "integrate" buildings then address
> (address seems to be easier i think it's better if we could link them to
> the building).
> Another place where an import will be hard but we can still do smth is
> roads names.
>
> Then of course there is a lot of other things we can start thinking ...
> like pharmacy , ...
>
> Btw,
> how do we manage the attribution ? a text in the wiki pointing to URBIS? a
> source=* on every object ? or a source=* on the changeset?
>
>
>
> On Fri, May 3, 2013 at 10:07 AM, Jo <winfixit at gmail.com> wrote:
>
>> Hi eMerzh,
>>
>> The data is provided in different ways. I started by looking at the
>> topology files, but everything is totally fragmented in there and I can't
>> seem to find the glue to tie it all together once again. One would have to
>> 'reconstruct' the front, sides and backside of the houses and combine with
>> house numbers.
>>
>> The adm files seem to be more accessible. PostGIS has a plugin which
>> enables to import dbf and shp files. So from the Urbis site we would
>> download the data in SHP format.
>>
>> Unzip and then point Postgis to the DBF files. Don't forget to change the
>> character encoding to LATIN1 (or set it to that for the whole DB, but then
>> it needs to be converted to UTF-8 later on).
>>
>> Once it's all imported, start QGIS and connect to the DB. Now it's
>> possible to visualise the data.
>>
>> Urbadm-bu contains the buildings.
>>
>> What we should decide is what do we want to use for import/integration?
>>
>> Many of the buildings in Brussels are already drawn. Are we going to
>> replace them with this data? Does replacing mean: throw away the nodes and
>> start over, or do we try to keep the nodes and "simply" change their
>> positions? (Not so simple to code, but probably not impossible).
>>
>> What is probably simple is to create an OSM-file with all the
>> housenumbers. Then it's still a lot of manual labour to put them in and
>> verify with what we already had.
>>
>> Creating OSM files with all the building outlines would be a bit harder
>> to accomplish. I've been trying to decipher how the data is organised in
>> the tables for the past few hours...
>>
>> I can't seem to find the link between the buildings and the
>> housenumbers/streets, but maybe I should have a fresh look at it, once the
>> headache goes away... I do think it's in there somewhere.
>>
>> Jo
>>
>>
>>
>> _______________________________________________
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>> Talk-be at openstreetmap.org
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>>
>>
>
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