[Talk-ca] Community Conduct

Pierre Béland pierzenh at yahoo.fr
Fri Dec 23 01:55:38 UTC 2016


Eh assez de problèmes comme cela. Permettez moi de dévier un peu cette discussion et parler d'autres problèmes qui me préoccupent davantage.
J'arrive de Jérémie, Haiti où la situation est toujours critique 10 semaines après l'ouragan Matthew.  Tout est cassé à Jérémie, les maisons, les écoles, les églises, les espoirs. En montagne, plusieurs villages isolées n'ont pas reçu d'aide et les problèmes de santé sont criants.

Un article du Journal Le Monde montre bien la situation problématique pour les populations dans les montagnes des départements de Grande Anse et du Sud.http://www.lemonde.fr/planete/article/2016/12/12/en-haiti-deux-mois-apres-l-ouragan-matthew-les-estomacs-sont-vides_5047254_3244.html#bsMe9EDCAcvMQcsf.99

James, tu dois prendre un "Break" et éviter des "conflits supplémentaires" en incluant maintenant les franco :) 
Joyeux Noel. 
 
Pierre 


      De : john whelan <jwhelan0112 at gmail.com>
 À : James <james2432 at gmail.com> 
Cc : Paul Norman <penorman at mac.com>; Talk-CA OpenStreetMap <talk-ca at openstreetmap.org>
 Envoyé le : jeudi 22 décembre 2016 19h00
 Objet : Re: [Talk-ca] Community Conduct
   
> no one maps Gatineau(seriously, maybe cause it's the French side?)

Tact my son tact, look the word up in the dictionary or you'll have Pierre descending on Ottawa demanding double Lattes.

Cheerio John

On 22 December 2016 at 18:40, James <james2432 at gmail.com> wrote:

Paul, I am aware of conflicts may occur, but seeing as no one maps Gatineau(seriously, maybe cause it's the French side?) I'm not that scared to go on a mapping session all day long. In Toronto or Ottawa is a different story, in which I would commit more often.

On Thu, Dec 22, 2016 at 6:35 PM, Paul Norman <penorman at mac.com> wrote:

  On 12/22/2016 3:21 PM, James wrote:
 
As pnorman has said in the past( https://lists.openstreetmap.or g/pipermail/talk-ca/2016-Septe mber/007260.html):
 
  Uploaded in small enough parts that the changesets make sense. This means never uploading more than 50k objects at once, and typically fewer than 10k.
 
 
 I try to keep my changes under 10k, but with buildings, nodes multiply quickly as there are minimum 4 per building(rare usually average 6-10 depending on complexity)
 
 
 The numbers quoted are in the context of an import where the concerns are the ability to revert, working with the changeset in other tools, not leaving stray nodes in the database, not splitting one upload over multiple changesets, and not having a broken upload. I wouldn't recommend exceeding them for any work, but a non-import is out of the scope of the CanVec post linked.
 
 Personally, I'd get worried about conflicts, lost work, and want to upload well before 1k changes, let alone 10k. Those often aren't a problem with an import, or if they are they can be easier to solve, but with normal mapping solving them often requires more thought.
 
 
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-- 
外に遊びに行こう!
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