[Talk-ca] Talk-ca Digest, Vol 131, Issue 48
James
james2432 at gmail.com
Sun Jan 27 00:57:50 UTC 2019
There is also fours states to a task..clear..no action, yellow...completed
and green: validated! (there's also unvalidated to flag a tile as not being
done again/not being validated) You can leave comments as well!
On Sat., Jan. 26, 2019, 7:53 p.m. Nate Wessel <bike756 at gmail.com wrote:
> I'm all for this, so long as it really is just for validation. I believe
> we can leave notes on tasks via the tasking manager (?), which might be a
> good way to catalogue any localized issues we see.
> Nate Wessel
> Jack of all trades, Master of Geography, PhD candidate in Urban Planning
> NateWessel.com <http://natewessel.com>
>
> On 1/26/19 2:16 PM, john whelan wrote:
>
> Perhaps a way forward at the moment would be to open the task manager up
> so the tiles imported so far can be validated.
>
> Having lived with computers for many years I'm in total agreement, they
> work very quickly but have no common sense what so ever.
>
> Cheerio John
>
> On Sat, Jan 26, 2019, 1:56 PM Nate Wessel <bike756 at gmail.com wrote:
>
>> Getting a clear idea of what needs to be fixed is what validation is all
>> about. Having a second set of eyes look through everyone's imported data in
>> a systematic way will give us ideas for what we need to fix moving forward.
>> It can't be just a matter of looking at a bunch of automated validation
>> script outputs and issuing a checkmark. Machines can do that - us humans
>> can do better, and that's a big part of the beauty of OSM: the human
>> element.
>>
>> If I may be permitted a tangent, I was fairly troubled at the last State
>> of the Map US conference that the focus of attention seemed to have turned
>> to a surprising degree toward "what cool things can machines do with data"
>> from the focus I saw in earlier years, which was much more "how can we get
>> more people engaged?". Machines don't make quality data - only consistent
>> errors. I'm glad the big tech companies were buying us all beers (there was
>> soooo much free beer...) but we shouldn't adopt their narrow focus on labor
>> efficiency and automation. I don't think efficiency is why we are all here.
>>
>> ...
>>
>> I was going to address some of your other points, but I think my little
>> digression actually highlighted some of the differences in the way we seem
>> to be approaching all of these issues. I'm not a fan of automation and
>> efficiency at the cost of quality (in this context), while that is a
>> compromise you and others seem willing to make. We may not be able to talk
>> our way out of that difference of opinion; the root of the issue is likely
>> just a different vision of OSM and why we each care about it.
>> Nate Wessel
>> Jack of all trades, Master of Geography, PhD candidate in Urban Planning
>> NateWessel.com <http://natewessel.com>
>>
>> On 1/26/19 12:48 PM, Danny McDonald wrote:
>>
>> 1. In terms of validation, it would be helpful to have a clear idea of
>> what sorts of problems need to be fixed. I have re-validated almost all of
>> the areas I imported (and all of them in Central Toronto), and fixed all of
>> the building related errors/warnings I found (with a few exceptions) there
>> weren't many errors, and many pre-dated the import. The only JOSM warning
>> I didn't fix is "Crossing building/residential area". Yaro's and John's
>> areas don't seem to have many errors either, although there a few isolated
>> "Crossing building/highway" warnings (and some "building duplicated nodes"
>> errors). I have also split big retail buildings in dense areas.
>> 2. I'm fine with simplification, I think we should just do it. In terms
>> of orthogonalization, I don't understand why non-orthogonal buildings are a
>> problem. If they are, JOSM allows them to be auto-fixed.
>> 3. I agree that the task manager squares are too big in central Toronto.
>> A separate task can be created for central Toronto only, with smaller
>> squares. I think the square size is fine outside of Toronto, as long as
>> the squares are split appropriately.
>> 4. In terms of conflation, I agree that deleting and re-adding buildings
>> is not desirable, but I don't agree that that means it should never be
>> done, no matter the time cost. The ideal solution here is some sort of
>> script/plugin that auto-merges new and recently added buildings -
>> basically, an iterated "replace geometry".
>> DannyMcD
>>
>>>
>>>
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