[Talk-GB] Efficient processing of map data for rendering (BOINC).
zerebubuth at gmail.com
Fri Jan 23 17:29:35 GMT 2009
On Thu, Jan 22, 2009 at 10:26 AM, Steve Hill <steve at nexusuk.org> wrote:
> On Wed, 21 Jan 2009, Chris Andrew wrote:
>> I notice that people often mention the delay in map edits being
>> applied and made _live_.
> On a related note...
> For OpenPisteMap, I apply the diffs to the PostGIS DB every minute, so it
> only lags behind the live data by a few minutes. However, it doesn't
> currently automatically expire any tiles from the cache, so it won't
> re-render a tile after the data has been changed.
this might be helpful
> I'm currently working on modifying osm2pgsql to create a list of tiles
> that have been changed as it applies the diffs so that they can be removed
> from the cache (and thus re-rendered on the fly when someone requests
the above script expires meta-tiles with minutely updates. see the
blog post here http://blog.cloudmade.com/2009/01/23/nearly-live-tiles/
and the tile server itself http://matt.sandbox.cloudmade.com/
>> With the OSM community growing by the day, this problem can only get
>> bigger. Does anyone know whether anyone has consider using a
>> distributed client  such as BOINC  to do the _number crunching_?
> From my experience, the number crunching doesn't really seem to be the
> limiting factor - database I/O is the biggest overhead for OpenPisteMap
> (although that may be partly down to the massive amount of SRTM contours
> data it has to handle while rendering each tile).
this is one case where one big raid array is much better than many
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