[Talk-us] Tagging National Forests
stevea
steveaOSM at softworkers.com
Mon Aug 17 18:08:11 UTC 2015
I am disappointed to see landuse=forest removed from the very
quintessence of what our wiki defines as "forest:" our USDA's
National Forests. True, our wiki page (forest) defines four distinct
tagging approaches which use this tag, all of which can be assumed to
be correct, even as they might conflict with each other.
However, the wiki definition of "forest" is unambiguous: "areas of
land managed for forestry." This is PRECISELY, EXACTLY what a
National Forest is. Just because any particular chunk of it is not
ACTIVELY having trees felled doesn't mean it isn't a forest. It
COULD have trees felled (because it is an area of land managed for
forestry), so it IS a forest.
Whenever I recreate at a National Forest, I (or anybody as a humble
US Citizen or National) can pluck wood from the ground and use it to
build a (safe) campfire, for example. (Provided other, seasonal,
regulations don't prohibit this fire-building because of safety
concerns). This is land being used as a forest, and I will tag it as
such. The whole area, actually, because that is correct.
I wish Martijn had not removed these tags in Utah, and I don't want
to see this tag removed from National Forests I and others have so
tagged in California. Sure, including the newer tags of
boundary=protected_area and protect_class=6 is a good idea, because
those tags are also correct. So is the tag landuse=forest. It does
not appear that a consensus is reached about this, as Martijn (and
what appear to be folks in the UK and Germany, largely) seem to agree
to remove landuse=forest, but at least Charlotte and I believe it
should remain.
And, Charlotte's point about subunits not being combined is also
correct: if name=* tags of the subunits are different, don't combine
them into a single multipolygon (please).
The new forest rendering appears to occur at a "higher" (later) CSS
layer than other layers such as meadow (and as Martijn noticed,
natural=water creating a lake inside of a forest). This causes some
double-rendering to occur now where it didn't before. The "punch
through" that happened with meadow (and lake) caused a visually
pleasing rendering to occur that no longer does. In my opinion, this
should also be addressed (fixed) with the new rendering of forest:
code it so it allows other polygons superimposed on the forest (such
as meadow and bodies of water) to "punch through" and not draw the
little trees icons there. It worked before, it can work this way
again.
SteveA
California
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