[OSM-talk] Ways in tunnels

Tom Chance tom at acrewoods.net
Wed Oct 4 09:43:09 BST 2006


Ahoy,

On Wednesday 04 October 2006 07:14, Erik Johansson wrote:
> On 10/3/06, David Groom <reviews at pacific-rim.net> wrote:
> > Lets assume a rail line (A-D) which runs through a tunnel (B-C)
> >
> > A_____________B   __   __  __  __  __ C________D
> >
> > 2)  Way A-B   C-D tagged as railway =rail.; and way B-C tagged as railway
> > = rail, tunnel =yes
>
> I don't like 2. Because; a new way signifies something is beginning,
> and sure the tunnel is beginning, but the tracks doesn't stop here.

Really? Because I've always tried to keep ways relatively short for a number 
of reasons, and if there's no suitable junction around I'll just arbitrarily 
start a new way. This means:

a) Names show up on maps at regular intervals, so you don't have to follow a 
road away 5km from the place you're looking at to find out its name. This 
could of course be fixed in any renderer.

b) When someone else downloads the area with a bit of the way in it, they 
don't have to keep following it for 5km downloading new chunks of data before 
they can modify it.

Is that good/bad practice?

Regards,
Tom


-- 
The struggle against power is the struggle of memory against forgetting
 - Kundera




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