[OSM-talk] Static osmarender tile generation
raphael Jacquot
sxpert at sxpert.org
Mon Oct 16 13:27:17 BST 2006
Nick Burch wrote:
> On Sun, 15 Oct 2006, David Earl wrote:
>> Of course, it would be rather large if the whole world were attempted,
>
> Only thing to realise is projection issues - you tweak that in osmarender,
> but the value you give is only suitable for a certain (smallish) area. So,
> to do the world, you would need to do it in lots of little chunks,
> tweaking the osmarender projection as you go, then doing some sort of
> magic to get it to all fit together afterwards....
>
>
> As for the "rendering the whole world" thing, I think David Sheldon had a
> plan for rendering all the UK main roads on EC2 in a few hours every
> month, shifting the rendered tiles off somewhere else once built. The only
> trouble with using that sort of approach for these tiles is the large
> bandwidth charges shifting the large number of tiles off EC2 to be hosted.
>
> Nick
it all depends on the projection used.
mercator is good for that kind of thing as it generates the world in a
nice square shape that can be generated in sizes multiples of powers of
two ;D
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