[OSM-talk] Mapping Reading, some impressions

Andy Robinson Andy_J_Robinson at blueyonder.co.uk
Sat Sep 9 10:32:08 BST 2006


I have some mucked up street name rendering in my area to sort which I think
harks back to when there was no possibility to switch segment direction. I
also suspect that the order of segments in a way is messed up on some but
not sure if that actually affects rendering without checking. In JOSM its
always a good idea to have the segment arrows turned on (preferences) so
that you can be sure your street has a logical flow to avoid some of these
issues.

Cheers

Andy

Andy Robinson
Andy_J_Robinson at blueyonder.co.uk 

>-----Original Message-----
>From: talk-bounces at openstreetmap.org [mailto:talk-
>bounces at openstreetmap.org] On Behalf Of Tom Chance
>Sent: 05 September 2006 12:18 AM
>To: talk at openstreetmap.org
>Subject: Re: [OSM-talk] Mapping Reading, some impressions
>
>Ahoy,
>
>On Monday 04 September 2006 23:45, David Groom wrote:
>> > osmeditor2 - slow and jerky, I've just used it to help trace physical
>> > features
>> > like rivers, lakes and woods, based on sketches 'in the field'.
>Contours
>> > won't show up.
>>
>> Not sure why you have a problem here, both the Linux & Windows versions
>> work for me. You have to download the SRTM data to your computer first
>> however.
>
>Ahhh, I shall try that later. My stupid fault, probably :o)
>
>
>> > I can't work out the node/segment/way tools either, JOSM seems
>> > much more intuitive.
>> >
>> >
>> > Osmarender is nice, though it has many obvious flaws, such as:
>> > * road joints can mess up and look, well, disjointed
>> > * road names usually overlap with the casing
>>
>> try adding dy=0.33 to each rule for road names.  For example
>>
>> <text k="name" dy='0.33' text-anchor='middle' startOffset='50%'
>> class="highway-unclassified-name" />
>
>Perfect!
>
>
>> > * road names go nuts in enclosed spaces :)
>> > * abutters are OK, but look really messy in residential areas where you
>> > have
>> > roads just slightly farther apart than the rendered blocks
>> > * pub labels make a mess rather than finding a neat way to fit in
>>
>> open the svg file in something like inkscape, and drag the pub name to
>> somehwre it fits in.  That the advantage of an SVG file, as iits easy to
>> modify what was created by Osmarende.  As you say it would be virtually
>> impossible too automatically get everything right.  Osmarender will do as
>a
>> good a job as it can, but it needs a bit of human help afterwards to amke
>> the output look really good.
>
>With pub names it's not too much of a bother, but I've attached a
>screenshot
>with a collection of errors and nitpicks that are really a huge hassle to
>correct over a large map. I don't know what can be done about them, but I
>thought I should flag them up:
>
>* small bendy roads have completely hopeless labels
>* labels on short roads get cut off
>* neither the corner on Selva Court nor slight bends in Mount Pleasant
>worked
>* the Mount Pleasant label starts at one end and finishes at the other?!
>* the many residential abutters look a bit messy
>
>With the Mount Pleasant label, I've found a similar effect happening when I
>edit pub names. Open an osmarender SVG and try editing a name, perhaps
>hitting enter to make the label cascade vertically to fit better. Weird
>things happen!
>
>I'm sure that these problems can be solved without requiring hand
>editing...
>if not then I'm in awe of A-Z! If anyone can fix these problems I'll do a
>little jig.
>
>Regards,
>Tom
>
>--
>The task of critique is not to denounce the ideals, but to show their
>transformation into ideologies, and to challenge the ideology in the
>name of the betrayed ideal (Fromm – Beyond The Chains Of Illusion)
>
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