[OSM-talk] Blue sea tiles for tiles at home
Robert (Jamie) Munro
rjmunro at arjam.net
Thu Apr 26 12:35:27 BST 2007
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Frederik Ramm wrote:
> Hi,
>
>>>> so what happens if you call frollo first and close-areas second?
>
>> I will upload the version to SVN after a few more burn-in tests
>
> Now in SVN, should render even complex coastlines without breaking,
> by running after Frollo, not before.
Great.
> In the long run we should change
> back to running Frollo after close-areas but it works for now.
Silly question: Why?
What are the advantages and disadvantages of either order?
On the other hand, I thought that in the long run we shouldn't need
Frollo at all - once ways were generally in the right order, there would
be no point in it (or have I got the wrong end of the stick).
Nice work on coastlines by the way... it is a massive improvement. We
just need more of the coast to be actually in the DB, although even
"level-12 tile as a pixel" level of detail is better than nothing :-)
Robert (Jamie) Munro
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