[OSM-talk] Render icons for parking areas

Gregory nomoregrapes at googlemail.com
Tue Dec 18 17:22:32 GMT 2007


In that case you might aswell propose area_exit=yes too.


On 18/12/2007, Mario Salvini <salvini at t-online.de> wrote:
>
> How about a TAG "area_entrance=yes" to mark the possibilities to enter
> e.g. a parking-area?
>
>
> mario
>
>
> Gregory schrieb:
> > I knew about the work around that required us to add an area and a
> > node. I lot of the time I've been placing that extra node closer to
> > the entrance of the car park (really useful when the area is alongside
> > more than one road), sometimes I use a node in the way.
> >
> > I think it would be better for us to move to more sensible data, the
> > way we're currently doing is like two carparks (one a node and one an
> > area).
> > What if it was proposed/passed that a relationship connect the node to
> > the area but keep rendering how it is. Then after some time when more
> > nodes are related to their area than seperate, renderers can be
> > updated to do as suggested.
> >      "It should certainly be possible to use a relationship to
> > associate your node with your area, and then have the automatic
> > icon-drawer only draw an icon at the centre of gravity if there isn't
> > an applicable node associated with the area via a relationship." -Abi
> >
> > So even if we don't use the relationship for a long time, it's surley
> > best to look the future and the best way for things to be done?
> > I would also propose some sort of public=yes/no/customers tag.
> >
> > --
> > Gregory
> > nomoregrapes at gmail.com <mailto:nomoregrapes at gmail.com>
> > http://www.livingwithdragons.com <http://www.livingwithdragons.com>
> > ------------------------------------------------------------------------
> >
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>
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-- 
Gregory
nomoregrapes at gmail.com
http://www.livingwithdragons.com
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