[OSM-talk] 1) Messy Overlapping 2) Messy Layers 3) Bridges 4) Trunk/primary 5) Forum
Ben Robbins
ben_robbins_ at hotmail.com
Sun Feb 11 00:53:25 GMT 2007
5 problems I have...please split up into seperate topics for reply. Check
image for refernces..
http://i57.photobucket.com/albums/g226/ben_robbins_/osm3things.png
1) Where different highway types meet at junctions it usually renders quite
a messy overlap of the core where 1 of the cores renders later and has a
rounded end. In just adding an additional tag (for the purpose of the
example I have added core=yes) you can make selected cores render again
later and clean up junctions. What would a good tag for this be? or...are
there better methods of sorting out this asthetical fault?.
I seem to have had to make loads of different tags just to sort out how
things rendered. I'm considering just putting them all under "misalanius="
or extra/other/render etc. Any ideas/suggestions?
2) A common problem that I've heard mentioned. When things are on
different layer there are lines between them. If an additional way is stuck
over the top tagged the same as in point 1, this goes away for the core. Is
it ok just to add this tag and have a set of layers to sort the problem?
sounds 'route planner messy' to me.
3) Bridges.... I've been adding them for quite some time, and now there is
the bridge=yes rendereding. I stated why I thourght this tag was
inconsistent before, but I am more concerned with the way the problem of
bridges has been approuched. I have a bad feeling that there are so many
different forms and odd and excentric bridges in the world, that just adding
a tag and trying to render them correct is not going to always be
satisfactory. The bridge may in most parts corralate strognly with the way
that passes over it, but there are many exceptions. I would have tried to
solve the problem from the bottom up. So just have the bridge drawn, as I
do so, in its elements in josm. Its incredably basic, but therefore can be
used anywhere, and if JOSM (or any editing program) created them
automatically or on command then I think this would confront the problem
from the correct angle. This allows for full freedom of reshaping the
bridge, as well as allowing the bridge tags to be seperate. A road can
split into 2, rejoin itself, go threw a slalum and have a river running over
and under it all the way along the bridge, and it would still be quite
simple to map.
In the end I think drawing a map with a pencil and paper will have far less
hurdles than osm is having/will face, just becuase it has no rules. The more
data that can be seen in osm datas raw elements the better as it is free of
these rules. Predefined tags are great where they work and I'm all for
them, but there should always be the safety net allowing data to be added in
its most basic form, and therefore most acurate. If josm could support this
it would be extreamly helpful I think.
4) Primary and Trunk render differently at the different zoom levels
online. I asume this is known about, but I've never heard it mentioned. Is
it not quite an easy thing to fix?
5) As disscussed on the wiki main page disccusion, where is the forum? It's
been gone for a while now, and it was in a bit of a state, but I, along with
quite a few others it would seem, would far prefer to be using that to sort
problems such as these ^^.
Sorry these emails seem to get kinda long. I easily have a 100
questions/concerns but these are some at the front of my mind at present so
I throught I would chuck them into the ML and see what comes out.
Thanks!
Ben
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