[OSM-talk] Osmarender4 slippy map (preview)
Mike Collinson
mike at ayeltd.biz
Sun Feb 11 09:49:35 GMT 2007
At 05:21 PM 11/02/2007, Jochen Topf wrote:
>On Sun, Feb 11, 2007 at 09:09:11AM +0000, 80n wrote:
> > >@Steve, I spoke to Jochen about the abutters thing and he said he
> > >*thought* not to have touched them but I confirm what you are seeing.
> > >But the abutters are (Jochen's words) a dark and murky area of
> > >Osmarender, so let's just postpone this.
> >
> >
> > Not so. There is nothing special or different about abutters as far as
> > Osmarender is concerned. They are just a style controlled by a rule, just
> > like everything else. I would prefer it people started to use landuse tags
> > in place of abutters though. The results are much nicer and the precision
> > much greater with landuse. Abutters were just a crude way of doing shading
> > in the days before we had areas.
>
>Frederik wasn't quoting me correctly. The dark and murkey area I was
>refering to was the butt-end vs. round-end stuff. This really concerns
>all line features, not only abutters. Steves remark was about
>butt-end/round-end stuff for abutters, so thats where the confusion comes
>from.
>
>And I very much agree that we should move to landuse instead of
>abutters, but as long as it is so hard to have multiple ways on the same
>nodes thats probably not going to happen.
I do hope abutters won't go away though. From a data collecting point
of view, it is much easier to collect linear information than areas;
particularly in new or rarely visited areas.
Mike
Manila
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