[OSM-talk] Mapnik tileset coherency issues
Frederik Ramm
frederik at remote.org
Thu Oct 18 14:02:19 BST 2007
Hi,
> What I mean is, say a tile x,y,z is dirty and needs to be
> rerendered. You would include adjacent tiles on a given z , but
> also on lower z levels (say a dirty tile x,y at zoom level 12,
> would also mean all tiles contained by tile x,y at subsequent zoom
> levels 13,14 ... would be considered dirty in the same job). Could
> you render this batch of tiles than into a cache, before committing
> the whole batch to the live tileset, thus ensuring more consistency ?
My understanding is that mapnik is so fast at rendering tiles that
rendering a whole tileset (level 12 and everything below it) could be
done in a time short enough as to not require any extra "buffering";
the inconsistent state would probably only exist for a few minutes.
Bye
Frederik
--
Frederik Ramm ## eMail frederik at remote.org ## N49°00.09' E008°23.33'
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