[OSM-talk] Buildings and roads

Matthias Julius lists at julius-net.net
Fri Dec 19 22:11:07 GMT 2008

Nathan Mixter <srmixter at hotmail.com> writes:

> A "major road" doesn't have to be wide by default. I hereby invite you
> to visit Guadarrama, where a trunk road (the "N-VI") has only two
> lanes, and buildings are just one meter away from the asphalt.
> Yes, I agree that the rendering is messed up at low zoom levels (see
> Naga City in the Phillipines), but at higher zoom levels, I see no
> other easy solution.
> (In a perfect world, a road would be not a line, but a polygon, so the
> width and area could be perfectly known).

You could tag the roads with their width and renderers could render
them accordingly - if they wanted to.

This is actually only sensible for the highest zoom levels.


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