[OSM-talk] More JOSM audio

John McKerrell john at mckerrell.net
Sun Mar 2 18:39:15 GMT 2008


This is great David. I finally got around to trying this out this  
morning. I was too stupid to work it out at first so ended up not  
really using it (I'd only done the "NOW!" bit 2-3 times). Later I  
read your instructions more  thoroughly and managed to get it working  
great (and got those 2-3 POIs marked), and I'm sure these new changes  
will help a lot too.

A slight problem with my own setup is that I use my mobile phone as  
GPS and for recording audio. Because I can't see the GPS screen when  
recording audio (and I can't switch screens while recording audio) I  
basically don't have a way to say the current time, I just have to  
keep counting. That's my own problem though, nothing I expect you to  
fix :-) The marker dragging though should be very useful for syncing.

John

On 2 Mar 2008, at 17:14, David Earl wrote:

> Following helpful comments from Chris Morley and others, I've done  
> some
> more work on the JOSM audio interface, which makes the non-waypoint
> method with continuous sound tracks easier to use. These should be in
> tomorrow's build.
>
> It's all written down in the JOSM help, at
>    http://josm.openstreetmap.de/wiki/Help/HowTo/AudioMapping
> but here is a brief summary of the changes:
>
> 1. You can now drag the orange play head marker around to jump the  
> audio
> to the nearest trackpoint to the mouse-up position. (Take care with  
> the
> nearest track point if you went both ways down a road).
>
> 2. You can synchronize the audio by playing to the cue first, then
> choosing the geographical location by SHIFT+Dragging the play head  
> (the
> previous method, which operates the other way round, is still there).
> The target location can either be a trackpoint or an audio marker  
> (so it
> works for both audio mapping with explicit waypoints or just an audio
> commentary).
>
> 3. _Both_ methods now start from "Import Audio" on the GPX layer  
> context
> menu. If you aren't using explicit waypoints, this now gives you only
> one audio marker, at the start (so the plethora of markers from  
> sampling
> has gone - you don't need them now you can drag the play head to jump
> the audio; waypoint users may want to turn off the automatic  
> creation of
> plain waypoint markers using the option provided in Audio  
> Preferences).
>
> (As well as making both methods more similar, it also makes it more
> similar to Import Images. If you have explicit waypoints, there is now
> also an option to turn off automatic creation of simple markers. If we
> were ever able to recognize a "voice marker" in the sound track, this
> also provides an obvious place to put it).
>
> David
>
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