[OSM-talk] Survey: Bad Map Rendering
Tom Chance
tom at acrewoods.net
Mon Mar 24 21:37:47 GMT 2008
Hi,
On Friday 21 March 2008 11:23:57 Frederik Ramm wrote:
> I'm sure each of you must have some "pet peeve" with our map
> rendering, some area you have mapped but which never looks right, some
> place where you're always tempted to edit the map tile with the GIMP
> before uploading it ;-)
>
> I'd be happy to hear from you about such "areas of bad rendering",
> whether they are bugs in there renderer(s) or just things that are
> ugly for some reason.
First, the range of greens used by Mapnik! It's great to differentiate, but I
don't think we've yet cracked the balance between this and making it clear.
The map key is pretty revealing - you need good eyesight to find the
corresponding shade. It's not just greens, either - we use lots of area
shades, which is attractive and useful once you know what they mean but with
so many shades it's very confusing.
Second, label placement again, but specifically getting more of them into a
space. Mapnik uses a pretty primitive collision system, so whilst there is
often loads of space to squeeze in names they get left out. A human would
have no problem labelling all of the amenities on this map view, for example:
http://www.openstreetmap.org/?lat=51.38&lon=-0.1544&zoom=16
Often road names are placed in the middle of a way, cutting out a pub name
when the road name could just be placed a little further along. Or a road ref
stops a place name rendering, which again just needs to be moved around a bit
to fit in -- place names aren't so precise that a 100m correction at zoom
level 14/15 will matter that much.
Other maps like A-Z seem much better at labelling everything.
Kind regards,
Tom
More information about the talk
mailing list