[OSM-talk] i18n-rich areas on the map

Stefan Baebler stefan.baebler at gmail.com
Thu Jul 23 05:58:20 BST 2009


Looks very nice!

Are there any further plans to translate the maps based on wikipedia data?
Would that various names be better imported into main OSM db or just
into the DB for rendering?
Will this translation be done based only on language links in existing
articles or also based on lists of exonyms [1], which would cover also
places without wikipedia articles?
Can we help in some way?

Stefan

[1] http://en.wikipedia.org/wiki/Category:Exonyms

On Thu, Jul 23, 2009 at 1:34 AM, 80n<80n80n at gmail.com> wrote:
> On Wed, Jul 22, 2009 at 8:48 PM, Ævar Arnfjörð Bjarmason <avarab at gmail.com>
> wrote:
>>
>> On Wed, Jul 22, 2009 at 7:08 PM, Mikel Maron<mikel_maron at yahoo.com> wrote:
>> >> The rest are now up at http://cassini.toolserver.org/tile-browse/
>> >
>> > These are great!!
>> > (though I think we may just have crashed your renderd with loads of
>> > requests)
>>
>> That was part of the plan:) Let's see how it does with added caching
>> though.
>>
>> > I realize this is just a proof of concept, but is this generally your
>> > plan
>> > right now,
>> > to generate tile sets for every language, with caching?
>>
>> Yes but on-demand as they're added to pages on Wikimedia projects with
>> the Slippy Map extension. We're not aiming for having a general
>> purpose google-maps-alike in 279 languages but rather just a way for
>> users to embed maps into articles in their language.
>>
>> Those articles will each have their own peephole view of the planet so
>> hopefully we won't have to generate a huge amount of static maps /
>> tiles for each language.
>>
>> > Since the underlying geometries are the same for all tiles, and only the
>> > text changes,
>> > one thought has been to decouple these into different tile sets (geoms
>> > and
>> > various localised text tiles),
>> > which are then combined on the server before pushing out, or on the
>> > client
>> > in OL.
>>
>> Yeah a basemap + text would be neat. But I couldn't find a way to do
>> it so I thought I'd try the brute-force way first and see how it
>> works.
>
> Tiles at Home uses this technique of a basemap with no captions and a text
> layer  for lowzoom tiles (z1 through z6) .  Currently they are combined on
> the server to create a composite image using some GD library I think.  This
> seems to works very well and avoids duplicating the most compute intensive
> part of generating a map tile.
>
> Etienne
>
>>
>> > This would reduce space requirements, and load on the database.
>> > Not sure how much more cost it is to overlay the text on geom tiles, on
>> > the
>> > server,
>> > but there are possibly clever ways to make this efficient.
>> >
>> > There's a need for this on osm.org itself. If an efficient way to
>> > localise
>> > tiles can be found
>> > through your work on wikipedia, it's all very good!
>>
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>
>
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