[OSM-talk] OSM Data Used in Upcoming Monopoly Game

Iván Sánchez Ortega ivan at sanchezortega.es
Wed Sep 9 23:43:47 BST 2009


El Jueves, 10 de Septiembre de 2009, Jennifer Campbell escribió:
> It's certianly slow and buggy, I'm guessing that is down to demand.
> Overall I'd give it a grade C, could do better.

I guess that it's overly unbalanced, given the surplus of players (and money) 
into the system. Not to talk about the total FAIL of not split all the load 
during launch. And the race conditions.

> If this can be done with OSM data, would it be possible to create a
> Transport Tycoon type game along similar lines? Create bus routes and
> run trains, boats, trucks along real streets? The only thing that I
> doubt would be reasonably possible would be new construction. To be
> honest, creating it is completely beyond me, just putting the idea out
> there for someone who has the knowledge and fancies a go.

Conversors from OSM to simutrans would be a very nice place to start :-D

Besides, you could go crazy with a web-based "OSM tycoon" game. Mine stuff 
from landuse=quarries, get food from landuse=farms, get the stuff to a 
landuse=industrial zone and then distribute to residential streets. I dream 
about getting a full list of tradeable stuff and setting up a global chain of 
markets based on that.


All kinds of stuff can be built on top of OSM. Which is the main reason why we 
like to do this.

-- 
----------------------------------
Iván Sánchez Ortega <ivan at sanchezortega.es>

Un ordenador no es un televisor ni un microondas, es una herramienta compleja.
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