[OSM-talk] Duplicate nodes incorrectly removed by bot BugBuster ?

Apollinaris Schoell aschoell at gmail.com
Sun Sep 27 17:30:33 BST 2009


please stop this Bot until it's usefulness is proven and others agree it
should run.
it was never discussed in this list and a bot affecting the whole planet
should be discussed first for risks.

On Sun, Sep 27, 2009 at 8:28 AM, Ruben Wisniewski <ruben at all-in-si.de>wrote:

> Hi there,
>
> just want to join the discussion, this is my first post to this list,
> and till now I don't followed the list.
>
> BugBuster is my Bot.
>
> woodpeck note me that you discuss it here.
>
> Pieren schrieb:
>
> > > Yes, it seems it is only touching buildings, maybe created by a
> > > previous import because they contain a tag "ID".
> > >
> >
> No I'm not only touching this buildings, I tried to fix every doubled
> node. It's the same thing a user would do with a josm validator.
>

what happens if 2 nodes are used by different ways?
merging them is creating even more problems by creating duplicate ways.
some duplicates are on purpose and might be the smaller problem in the
database.



>
> It might look like just editing this because the bot has the sorted ways
> from the planet file as source and the import seems to be very fast so
> the IDs of the ways are very close together.
>

running a bot of a planet file is a bit dangerous, there  are well know
problems with the integrity of the planet file.


> Eugene Alvin Villar schrieb:
>
> > > Nope. That way is not closed. A closed way is a way has the *same*
> starting
> > > and ending nodes, not a starting and an ending node that happen to have
> > > identical coordinates. So the way is still broken, but the bot's fix
> > > (duplicated nodes) is correct for the particular bug the bot is fixing.
> >
> You're right the bot only fix this one bug in this run. I doesn't fix
> the broken import script that has created the buildings before. Just
> because I didn't know about it.
>
>
> Shaun McDonald schrieb:
>
> > > Another bad thing about that bot is that it is producing a changeset
> > > for each edit, with nearly 10 changesets per minute.
> > >
> >
> I'm sorry, didn't thought this is a problem, I just heard before that
> often somebody dislike that changesets changed things over the whole
> world and ordering the ways which are near together in location is much
> work if I just want to use the planet file as datasource again. I might
> change to exports of parts of the world and upload changsets for the
> parts. If you (all) like this way more. Or I might merge the changesets
> to big changesets from the IDs from the ways which leads in changesets
> with boxing around the world.
>
>
>
again don't come up with a bot if you are not sure about side effects.
fixing duplicate nodes on an open polygon is a good idea. but fixing all
duplicate nodes isn't



> Greetings Ruben
>
>
>
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