[OSM-talk] Mean high water level rendering
Borbus
borbus at gmail.com
Sun Jun 12 23:05:04 BST 2011
I have recently been mapping tidal areas where data for both mean high
water and low water levels are available. I have drawn the MHW level
and tagged it as natural=water, natural=riverbank or natural=coastline.
Then I have drawn natural=beach, natural=mud, natural=land,
natural=wetland etc. up to the MLW level.
For example see: http://osm.org/go/0EZaXWxC-
First question is does this seem a reasonable way to map MHW and MLW?
If so I think I will start a wiki page on how to do it.
On the rendering side, what would be really nice is if the render showed
a dark blue line around the outside of the natural=water etc. and that
it showed on top of whatever else is there ie. natural=mud etc. This
way we can see both MHW and MLW just like on OS maps.
Not sure if there would be a technical issue with rendering this with
the various renderers, it would be nice IMO.
--
Borbus.
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