[OSM-talk] Fwd: Traffic simulation Modeling using OSM data

Matthias Meißer digi_c at arcor.de
Wed Apr 4 07:23:20 BST 2012


Yes, if you use eWorld as a frontend http://eworld.sourceforge.net it 
becomes very easy usable. But there are a lot of bugs and the Usability 
isn't that good. So I would like to suggest to improve this one, instead 
of starting your own project. An animated SVG export would be a very 
cool thing :)

http://wiki.openstreetmap.org/wiki/Simulators

bye
Matthias
(user:!i!)


Am 03.04.2012 23:25, schrieb Andres Oswaldo Calderon Romero:
> There is some work around it in SUMO (Simulation for Urban MObilitiy)
> [1].  It already allows the use of OSM networks [2]. ..
>
> [1] http://sumo.sourceforge.net/
> [2]
> http://sourceforge.net/apps/mediawiki/sumo/index.php?title=NETCONVERT#Supported_Formats
>
> On Tue, Apr 3, 2012 at 3:54 PM, Floris Looijesteijn <osm at floris.nu
> <mailto:osm at floris.nu>> wrote:
>
>     Hey,
>
>     I also really like this idea. If you could spice up the OSM part in it
>     I think you
>     should definitely submit it!
>
>     Maybe you could do something with the history in OSM. What happens
>     if a new
>     motorway is opened? Or you could work with the proposed=* ways...
>
>     Greetings,
>     Floris Looijesteijn
>
>     On Tue, Apr 3, 2012 at 5:36 PM, Graham Jones
>     <grahamjones139 at gmail.com <mailto:grahamjones139 at gmail.com>> wrote:
>      > Hi,
>      > This sounds like a really interesting idea - it is something I
>     have always
>      > had the idea of doing, but have never got around to it - I would
>     like to
>      > re-create the effect of someone touching their brakes on a busy road,
>      > leading to someone  doing an emergency stop 2km further back.
>      >
>      > The OpenStreetMap part of the proposal is however quite minor -
>     it is only
>      > really providing you with the network - the 'interesting' part of the
>      > proposal is the simulation.
>      > Therefore by all means submit the idea to OSM and we will
>     consider it along
>      > side the other proposals, but it might be worth seeing if there is a
>      > numerical simulation project that has been accepted to GSoC that
>     you could
>      > apply to as well, in case it is not accepted as part of OSM?
>      >
>      > Regards
>      >
>      > Graham.
>      >
>      > On 3 April 2012 11:38, sourav dutta <mailsouravdutta at gmail.com
>     <mailto:mailsouravdutta at gmail.com>> wrote:
>      >>
>      >>
>      >> Hi,
>      >> Sorry for mailing in so late, i came to know about Gsoc few days
>     ago.
>      >> I am Undergraduate doing my Btech-Hons for IIIT - Hyderabad. I
>     have worked
>      >> in OCR, Vision,(Sfm) ,Image Processing,Information retrieval.
>      >>
>      >> OSM data have been used for path finding...with A star algo
>     etc.but it is
>      >> never used for simulation of traffic.
>      >>
>      >> Traffic monitoring and simulation has been worked on for some
>     time now.
>      >> There are very elaborate systems like MITSIM which gather data from
>      >> various sources  and  design a traffic model. But the problem is
>     it is
>      >> very difficult to implement them. The information about the
>     streets, traffic
>      >> data, satellite data etc. is difficult to gather.
>      >>      My idea is to design a traffic simulation using OSM data.
>     as the OSM
>      >> data is readily available and is available in many formats. To
>     model the
>      >> traffic probabilistic or network flow models are popular. But to
>     get a
>      >> more accurate simulation want to use  multiple vehicles as bots
>     interacting
>      >> with
>      >> each other.
>      >> A basic overview of my idea ...
>      >>
>      >> 1) first we need the area where want the simulation to run. This
>     would be
>      >> done by defining a rectangular region in the map. This data can
>     be stored
>      >>    in posgreSQL which will make it easier to use the data.
>      >> 2) Next we define for all the bots - source and destination and
>     this find
>      >> the appropriate path(A star) to go.
>      >> 3) At the heart of the simulation we need to have a engine which
>     would
>      >> handle the collision etc. and directs the bots etc. I have tried
>     a few
>      >> physics
>      >>    engine but their performance degrades steeply decreases with the
>      >> increase of number of objects.
>      >> 4)  So I want to use my own engine with only few rules for
>     collision etc.
>      >> The brute for implementation would require to check each bot
>     with other bot
>      >>    ( the same thing which makes other engines slow O(n^2) ). But
>     i plan to
>      >> use a implementation of KD-tree, ANN(Approximate nearest
>     neighbour) Open
>      >>   source  implementation of the same exists and works pretty
>     well. This
>      >> would allow the matching to be done in O(nlogn).
>      >>    ANN implementation (http://www.cs.umd.edu/~mount/ANN/)
>      >> 5) To manage the interaction of the bots the memory requirements
>      >> skyrockets as the number of bots increases. ie why i wish to
>     treat them as
>      >> Multi-Agent-System
>      >>     There are nice implementations of "distributed multi-agent
>     framework"
>      >> which use shared memory to manage the agents( bots in our case).
>      >> 6)  congestions , bottlenecks and collisions can thus be
>     detected. In the
>      >> streets.
>      >> 7) Future Works - Once this frameworks is complete data from
>     other sources
>      >> like the traffic lights flyovers etc.. can be incorporated in
>     the existing
>      >> system.
>      >>
>      >> --
>      >> Sourav Dutta
>      >> CSE,UG3
>      >> IIIT H
>      >>
>      >>
>      >> _______________________________________________
>      >> talk mailing list
>      >> talk at openstreetmap.org <mailto:talk at openstreetmap.org>
>      >> http://lists.openstreetmap.org/listinfo/talk
>      >>
>      >
>      >
>      >
>      > --
>      > Graham Jones
>      > Hartlepool, UK.
>      >
>      >
>      > _______________________________________________
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>      >
>
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>
>
>
>
> --
> ANDRES O. CALDERON R.
> MSc. Geoinformation Science & Earth Observation
> University of Twente, The Netherlands.
>
> "Open Source Rocks - Open Source Rules"
> GNU/Linux User No. 433418
>
>
>
> --
> ANDRES O. CALDERON R.
> MSc. Geoinformation Science & Earth Observation
> University of Twente, The Netherlands.
>
> "Open Source Rocks - Open Source Rules"
> GNU/Linux User No. 433418
>
>
>
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