[OSM-talk] Making iD the default editor on osm.org

Lester Caine lester at lsces.co.uk
Tue Aug 20 09:38:27 UTC 2013


Lester Caine wrote:
> people seem to think that all these nice new wizbangs are progress such as that
> informationless curved pallet

Me again ...
*NOW* I'm getting icons on the curved pallet!
That was blank while I was playing earlier ... did I just happen to hit 
something to enable them?
Only having the delete button showing for nodes is even more accident prone? ... 
but while that pallet does get out of the way at times, both it and the other 
pop-up helps always seem to be just where you want to be moving to and their 
flashing on and off is more irritating then helpful once you have seen them a 
couple of times :( And I do need to work out how to get Id to properly handle 
areas built up by adding detail to existing areas and lines. Taking an existing 
block and sub dividing into separate buildings is the usual detail I'm adding 
and while P2 is not ideal, Id does not seem to understand a closed loop at all 
unless it created it as an area?

-- 
Lester Caine - G8HFL
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