[OSM-talk] Making iD the default editor on osm.org
Lester Caine
lester at lsces.co.uk
Tue Aug 20 09:38:27 UTC 2013
Lester Caine wrote:
> people seem to think that all these nice new wizbangs are progress such as that
> informationless curved pallet
Me again ...
*NOW* I'm getting icons on the curved pallet!
That was blank while I was playing earlier ... did I just happen to hit
something to enable them?
Only having the delete button showing for nodes is even more accident prone? ...
but while that pallet does get out of the way at times, both it and the other
pop-up helps always seem to be just where you want to be moving to and their
flashing on and off is more irritating then helpful once you have seen them a
couple of times :( And I do need to work out how to get Id to properly handle
areas built up by adding detail to existing areas and lines. Taking an existing
block and sub dividing into separate buildings is the usual detail I'm adding
and while P2 is not ideal, Id does not seem to understand a closed loop at all
unless it created it as an area?
--
Lester Caine - G8HFL
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