[OSM-talk] Gamification and OSM (Was: Upgraded map controls)

Stefan Keller sfkeller at gmail.com
Sun Jul 28 23:24:52 UTC 2013


Hi Bryce and Janko

I'd like to fork the above mentioned thread and talk about gamification and OSM.

There is a paper about "Gamification of Geographic Data Collection"
from Odobašic et al. [1] and at the same time I presented about the
same topic in german. And there will be two othre talks (beside mine)
entitled "" and "" at SOTM in Birmingham.

2013/7/29 Kathleen Danielson <kathleen.danielson at gmail.com> wrote:
> There are a lot of ways to approach gamification. I'm not saying whether or
> not we should,  but we probably should avoid blanket statements that all
> gamification is bad.

Agreed.

> Personally,  I'd like a way to more easily scan what my friends are up to on
> OSM. I can get a feed of their recent changesets, but even that is pretty
> well hidden.

That's an important thing to consider also for OSM. But again, I would
just call this "social interaction" - not gamification.

Yours, Stefan

[1] http://giswiki.hsr.ch/Gamification



2013/7/29 Bryce Nesbitt <bryce2 at obviously.com>:
> On Sun, Jul 28, 2013 at 11:42 AM, Janko Mihelić <janjko at gmail.com> wrote:
>>
>>
>> I think statistics are enough for gamification. You can have lots of
>> badges like
>>
>> "Biggest contributor in Belgium" - most nodes in Belgium
>> "Road admiral of Alabama" - most roads in Alabama
>> "Power man of  Bavaria" - biggest contributor of power tags (power=line,
>> power=substation etc.) in Bavaria
>> "Forester of Croatia"
>> "Ski instructor of Switzerland"
>> etc..
>>
>> Then if you have a question about tagging a power station in some region,
>> you could quickly find "the power man" of the region, and ask them. That way
>> the badge comes with some responsibility and influence in decision making.
>> The bigger the region, the more responsibility.
>
>
> Games can be... gamed.
> As a pipsqeak in the power pole mapping influence peddling ring, I could
> zoom to the top with a few evenings of shifting nodes that did not really
> need shifting.  If the game is important enough to be gamed... it will be
> gamed.
>
> Better to say that my edits are respected.  I make an edit and someone else
> says 'thanks, that looks great', or maybe 'could we talk about the inclusion
> of bird nests on power poles a bit?'.  Then you've got a system that has
> both games and social features.  For those who don't want either there can
> be achievement levels: perhaps certain capabilities, like bulk uploads,
> could require hitting certain contribution milestones.  It works great for
> stack exchange and other similar sites.
>
>           -Bryce
>
> Note: the badge list above shows a gender-specific skew... trying giving the
> 'power man' badge to a professional female lawyer.
>
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