[OSM-talk] Is tile rendering having a crisis?

Dave F davefoxfac63 at btinternet.com
Fri Aug 12 09:13:28 UTC 2016


I hope there was more to the situation than just "identified & blocked". 
OSM should be encouraging the use of it's database. Hopefully it was 
explained to the site's developers how to implement it within OSM's 
guidelines.

Dave F.


On 09/08/2016 23:34, Jon Burgess wrote:
> On Tue, 2016-08-09 at 14:41 -0700, Ben Discoe wrote:
>> The tile renderer, "renderd", has been heavily overloaded for quite a
>> while, like 90% of the time it is dropping, and the dirty queue is
>> entirely ignored.  However, in the past day, something has happened
>> so
>> that it is even more overloaded, even the standard request queue is
>> not getting handled, and the dropped is out of control:
>>
>> http://munin.openstreetmap.org/openstreetmap/orm.openstreetmap/render
>> d_processed.html
>>
>> Does anyone know what's going on?  This is a large frustration for
>> me,
>> and I'd happily donate money to beefing up our render server(s).
> There was an update to the rendering style a couple of days ago and
> this triggered all of the existing tiles on Orm to be marked as needing
> a fresh render the next time someone requests them. This means there
> are far more requests hitting the render daemon than normal. It
> typically takes about a week for the request queues to return to normal
> when this happens. If you look at the "by-year" chart you can see
> spikes in the dropped counts where this has happened about a dozen
> times in the past year.
>
> The OSM operations team are aware of the increased load on the tile
> servers. There was a recent jump in usage when one of the other tile
> providers stopped unlimited free access to their service. There was
> also a site using OSM tiles for a popular Pokemon Go map causing lots
> of additional traffic, once this was identified the site was blocked.
>
> 	Jon
>
> (member of the OSM operations team)
>
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