[OSM-talk] Topology rules
Martin Koppenhoefer
dieterdreist at gmail.com
Wed Oct 25 11:03:52 UTC 2017
2017-10-25 11:50 GMT+02:00 Tomas Straupis <tomasstraupis at gmail.com>:
> Hello
>
> For a long time I wanted to hear opinion on the topic of topology rules.
>
> By "topology rules" here I mean just simple rules such as:
> * polygon X should not overlap polygon Y
> * polygon X should always be above polygon Y
> * point X should be not further from line Y than D
> etc.
>
most important is IMHO: when do you share nodes, and when not.
1. E.g. political boundaries usually should reuse the same border ways (=no
gap between entities).
Other examples:
2. Buildings.
If 2 buildings share a wall or are constructed one aside the other (double
wall), you should have them connected in OSM as well.
If a square is delimited by buildings, the place=square object should share
ways with the buildings.
etc.
Some mappers tend to map these things very close but distinct, which IMHO
is a topology error.
The rule I want to see: map in a way that it represents reality nicely.
3. Roads and areas:
Some mappers connect "incompatible" object types (centre lines of roads and
areas). The areas should end at their border and not be extended.
Cheers,
Martin
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