[OSM-talk] OpenStreetMap Carto design

Paul Norman penorman at mac.com
Fri Jun 29 09:58:19 UTC 2018


I've been involved in OpenStreetMap Carto less and less, partially 
because I work with CartoCSS setups enough for work.


On 2018-06-29 2:06 AM, Christoph Hormann wrote:
> And you are wrong that "nobody seems to be even noticing" complexity of
> the roads code.  At least Lucas, Paul and me have a very good idea
> about this.  And the unpaved roads rendering is not the problem here,
> the problem is the complexity of roads rendering in general.

I had a go at fixing the roads code with 
https://github.com/gravitystorm/openstreetmap-carto/pull/2869, but 
didn't have free time. Based on that work, I'd estimate that the roads 
code is twice the size and complexity of what it needs to be.

With the surface code merged, I would be unwilling to tackle a cleanup 
like that. I like the surface code as a technical demo, but find it's 
too much complexity for the style in a part of the style which is 
already difficult to understand.



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