[OSM-talk] Could/should editors detect/disallow huge changeset bboxes?
f at zz.de
Fri Jun 12 15:26:36 UTC 2020
On Fri, Jun 12, 2020 at 02:14:15PM +0200, Mateusz Konieczny via talk wrote:
> Jun 12, 2020, 13:59 by f at zz.de:
> > Changeset envelopes which span more than 100s of km² are broken.
> Except cases where you edit/delete already created huge objects or you create
> huge object that actually should be created.
These types of objects should be pretty exceptional. I try to split
landuses to sub 1km² because i also feel the pain for
rendering tiles. As soon as someone touches those areas you invalidate
tons of tiles. So breaking this down also benefits us long term
concerning workload on the tile servers.
Main reason is still maintainability though. As soon as an object is
not in the Mappers complete view things tend to break.
Florian Lohoff f at zz.de
UTF-8 Test: The 🐈 ran after a 🐁, but the 🐁 ran away
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