[OSM-talk] Could/should editors detect/disallow huge changeset bboxes?
aamackie at gmail.com
Sat Jun 13 20:36:37 UTC 2020
I have no problem with big bounding boxes that result from editing large
objects. I get annoyed by the ones where somebody added twontiny houses on
opposite sides of the world.
On Sat, 13 Jun 2020, 20:40 Mark Wagner, <mark+osm at carnildo.com> wrote:
> On Sat, 13 Jun 2020 08:03:11 +0200
> Florian Lohoff <f at zz.de> wrote:
> > On Fri, Jun 12, 2020 at 11:19:46AM -0400, James wrote:
> > > No they shouldn't, mapping roads in northern Canada, your bbox can
> > > become quite large quickly as mapping logging roads/dirt roads is
> > > quick and easy, but span over multiple kms
> > The point is that the line/way of that road should also not span tens
> > of kms. You should break that up every couple of kilometers.
> > Otherwise this is prone to break one day or the other. And its simply
> > inefficient. Every time you touch that road you invalidate hundrets
> > of tiles.
> Come out to the rural United States sometime. It's not unreasonable
> for a road to span tens of kilometers between intersections.
> (And a one-square-kilometer limit on landuse is also unreasonable: the
> most common farm shape is a circle one mile in diameter. The
> second-most-common is a square one mile on a side.)
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