[OSM-talk] Too much detail, or: mapping every single tree in a park
Dave F
davefoxfac63 at btinternet.com
Wed Apr 28 17:19:23 UTC 2021
Hi
Looks good to me.
If it's physical & stationary, it can be mapped. How much time & detail
is up to the individual mapper.
What would be good is if renderers could render the canopy of the trees
branches based on a tag indicating roughly the diameter such as canopy=8.
The speed of panning in an editor is annoying. Potlatch has a real
problem with a town where all the houses are mapped as nodes.
Surprisingly if they're mapped as complex polygons it has no problem
zooming around.
DaveF
On 27/04/2021 04:02, Skyler Hawthorne wrote:
> I came across this:
>
> https://www.openstreetmap.org/#map=18/42.71889/-73.78869
>
> And can't help but think that this serves no utility to anyone
> whatsoever, and just takes up space and slows down map editors.
>
> I hesitate to destroy the effort of someone who clearly spent a
> significant amount of time meticulously mapping each tree, but... at
> the same, does it really help anyone to know where each individual
> tree is in a park?
>
> Maybe I'm too pessimistic. What does everyone else think? Is there
> such a thing as too much detail? Where do we draw the line?
>
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