[Tilesathome] lowzoom rendering [was Re: Data change to one tile that affects other tiles.]
Brent Easton
b.easton at exemail.com.au
Wed Dec 5 00:50:58 GMT 2007
Hi Rob, Chris,
>> Also, I'm aware that there is problem with lowzoom but am not sure of
>> the specifics. Is the problem with the automatic handling of lowzoom
>> requests and manual rendering is still possible somehow or is it that
>> lowzoom is not currently possible at all?
>
>The server does not currently hand out lowzoom requests, because doing
>so essentially brought the tile processing to a crawl and many clients
>were behaving very poorly. I do not know if it is possible to render
>lowzoom manually, but baesd on my tests, any tileset which is uploaded
>will be processed correctly, so it should work if you can process
>manually.
The lowzoom process still runs fine, just a bit slowly. It works no problems at all on area of relatively node density. I have just finished running lowzooms of all of Australia over the last few days.
To run a lowzoom, you need to have tiles at home installed and manually run the lowzoom yourself. eg.
perl tilesgen.pl xy 247 164
is the command I have just run to do a lowzoom of the southern part of your lake. I've just uploaded it and will start the northern end for you. (upload processing is a little slow, it may take a little while to appear).
Dodi and myself are in the process of tweaking Osmarender to improve the efficiency of lowzoom processing (and standard processing also hopefully).
Regards,
Brent.
____________________________________________________________
Brent Easton
Analyst/Programmer
University of Western Sydney
Email: b.easton at uws.edu.au
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