[Tilesathome] local slippymap
Robert (Jamie) Munro
rjmunro at arjam.net
Mon May 21 11:42:54 BST 2007
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T at H seems to be working fully for me again.
Frederik Ramm wrote:
>
> As regards t at h on dev, I have not uploaded anything in the last weeks
> (except that huge upload job where I had to save Europe from global
> warming with 250k empty tiles). I used to automatically create lists
> of outdated tiles by comparing the tile stats with the planet file,
> put them in the queue and/or run my own server farm on the list, but
> that is a luxury that we cannot currently afford (we are busy enough
> updating those tiles that people explicitly request to be updated, no
> need to flood the queues with thousands of tiles just because we know
> they have changed).
Frequently when I look at the request queue it is empty, so I add
another thousand tiles or so from my script that is trying to re-render
the whole UK. It uses priority 2, so that if an active request comes in,
it will get rendered before the rest of my queue.
If you modify your script to use priority 2, I'm sure it will be no
problem to run it.
I do note that when I run my script, dev does become slow after not a
huge number of tiles - I'm inclined to think that this may be caused by
the load the T at H clients on the T at H server at download time because it
happens too quickly for clients to have started uploading.
Robert (Jamie) Munro
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