[Tilesathome] Why sleep when you could render?
Milenko
milenko at king-nerd.com
Mon Nov 5 23:05:36 GMT 2007
Is there anything on the dev server that could be offloaded to another
server? Specifically one offsite from wherever the dev server is hosted. I
have access to lots of machines with decent CPU power that could be
dedicated to the project if needed. I would guess others may be able to do
the same if there was something specific that would help reduce load.
Obviously not all tasks are suited to something like that, and I'm not
familiar with what all runs on the dev server so I don't know if this is
even a smart question.
Would it be safe to guess that once the bulk imports are finished (or at
least slowing down) we might be able to get the queue reduced to a managable
level, since tiles will just be getting updated here and there instead of
these mass imports?
-Jeremy
----- Original Message -----
From: "Dirk-Lüder Kreie" <osm-list at deelkar.net>
To: <tilesathome at openstreetmap.org>
Sent: Monday, November 05, 2007 5:17 PM
Subject: Re: [Tilesathome] Why sleep when you could render?
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> Matthias Julius schrieb:
>> What happended to the server that it now only processes half as many
>> tilesets than it used to some time ago? Is it just that tilesets get
>> bigger and more complex?
>
> TilesAtHome is not the only thing running on dev, for example planetfile
> generation and planetdiff are also running on dev.
>
> - --
>
> Dirk-Lüder "Deelkar" Kreie
> Bremen - 53.0952°N 8.8652°E
>
>
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