[Tilesathome] Some First Day Stats

Matthias Julius lists at julius-net.net
Fri Nov 9 04:11:59 GMT 2007


Christopher Schmidt <crschmidt at metacarta.com> writes:

> As the day has gone on, DNS has forwarded, and more people have brought
> their rendering clients online, the new t at h server has been roaring like
> gangbusters through the existing tile backlog.
>
> Minimum turnaround for small tiles is now astonishingly low -- from the
> time I issued a request for a mostly empty tile to the time it was live
> in the map on a request earlier today was just 93 seconds.
>
> Currently, there are approximately 150 'active' requests. These are
> requests which have been taken from a client and not returned. This
> is approximately equal -- give or take 10%-15% for failures or things
> that never get returned -- to the number of clients that are currently
> rendering.
>
> HC is reporting that in the past hour, almost 700 tilesets have been
> processed - this is almost triple the average hourly rate for the last
> week that t at h lived on dev (258, according to munin).
>
> Other than a brief hiccup earlier today when updatedb kicked in, the
> time for the pending tilesets to be processed has not yet exceeded 15
> minutes today. 
>
> Also, I personally have set up t at h for the first time today, and now
> have 8 clients running across four different servers. (2 on the t at h
> server itself, which is coping just fine. :)) I've uploaded 926,000
> tiles today! (I think it's cool, anyway.) 
>
> Over the past 24 hours, over 20GB of tiles have been processed and
> stored, and at 700 tilesets an hour, that number is only going to
> increase as time goes on.

This all sounds great! Thanks to all involved.

>
> At the current rate, I believe we'll exhaust the current 'pending' queue
> sometime in the next 12-18 hours.

So we have to think of ways to fill it up again to see when we can
bring the server to its knees ;-)

Matthias




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