[Tilesathome] Tile retries
spaetz
osm at sspaeth.de
Tue Oct 2 08:08:54 BST 2007
On Fri, Sep 28, 2007 at 06:19:13PM +0100, Robert (Jamie) Munro wrote:
> Could we download 1 level 12 tile from the api, then render it as usual
> to an svg,
Yes, that is certainly possible (it is what we are doing now). But this step is already one where the current osmarender recursion errors occur. So we wouldn't get rid of these errors here.
> then post-process the SVG into 4 level 13 tiles if it's over
> a certain size before passing it to Inkscape? The post-processor would
> be able to include all the road names etc. that might overlap the edges,
> but leave out all the other elements.
You can hand the complete SVG to inkscape telling it to render only a z13 area, however it seems that inkscape still loads, processes the whole file, so that oesn't save any CPU cycles or RAM. You would have to have an SVG preprocessor that splits the z12 area into seperate z13 tiles, keeping city names and surrounding area's intact. I don't know of any tool which could do the job, and I get the feeling it would be a rather complex job to create it. But if somebody feels capable of implementing something like this, I will happily use it.
spaetz
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