[Tilesathome] Slow name collision detection

Andreas Mueller mailinglists at andreas-mueller.com
Wed Aug 6 14:18:56 BST 2008


--On Mittwoch, 06. August 2008 12:25 +0200 "\"Marc Schütz\""
<schuetzm at gmx.net> wrote:

> The new proximity filter is extremely slow (at least for the tilesets
> I tried it on, e.g. 2180,1374 and 2151,1475). It takes many times
> longer than rendering itself (e.g. 20min filtering vs. 3min
> rendering). Is this a bug or is it due to the algorithm being
> inefficient?

20 minutes is really bad for those tiles... The current tile which is
rendered on my computer is the center of Toulouse:
<http://tah.openstreetmap.org/Browse/details/tile/12/2064/1495/>

Both orp.pl processes are about to reach 1 hour CPU time right now,
running on an Athlon64 X2 5600+. I don't think that this tile will be
finished within the default 6 hours timeout.

Andreas.





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