[Tilesathome] Pure Java T at H Client
Henrik Niehaus
henrik.niehaus at gmx.de
Wed Aug 27 20:26:25 BST 2008
Ian Dees schrieb:
> Hi list,
>
> A while ago (just before Sebastian kicked out the awesome tahngo) I was
> working on a rendering client for tiles at home in pure Java. I have since
> stopped development because tiles at home has received more attention than
> before, but with all the discussion I thought I would ask if anyone was
> interested in seeing me continue development on it.
>
> It uses Apache's batik SVG rendering engine and Java's XSLT for the OSM ->
> SVG transform. I never completed the close-areas and beziercurvehinting
> steps of the rendering pipeline, but they could be added if there was
> interest. Also, right now it is written to interact with my Google AppEngine
> version of the T at H server. Because of this it does not do any tileset
> zipfiles before uploading.
>
> Here's the code: http://code.google.com/p/jtah/
>
> -ian
>
>
Hi Ian,
Some days ago I suggested writing a pure java client in the
openstreetmap forum. From my point of view this would increase the user
acceptance a lot, because of the complicated installation process of the
current client.
Furthermore we could integrate this client into JOSM. Users, who edited
an area, could be asked to render the tile automatically after the
upload of the changed osm data. If we butter up the JOSM users like
"Please be kind and render your changed region, so that your changes are
visible immediately", it could boost the tah user base.
Actually I have done some testing with java, too, and ended up with some
lines of code, which download data and create the maplint svg file with
the help of XSLT. I will have a look at your code...
Cheers,
Henrik
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