[Tilesathome] Cutover to new server? When?
Alan Millar
am12 at bolis.com
Sat Jul 12 19:21:55 BST 2008
lowzoom
> that thanks to the great effort over the last few weeks has become quite
> pretty.
Thanks! :-)
> Altogether, it seems like a good idea to move this serverside though to
> save some download/ upload bandwidth, so good work
Definitely. Although the production lowzoom is looking better, at the
current rate it is going to take me at least another week or two to finish
the z8 cleanup. Moving it to the server is a HUGE improvement.
I'll see if I can come up with some patches to address the new issues.
> Despite lots of good
> suggestions (which I tried to incorporate as many as possible), I have
> personnaly dedicated a hell of a lot of my unpaid spare time into this
> project and coded something.
Thank you for your work. The speed of the uploads and lowzoom stitching
are just amazing. I LOVE being able to upload a tile and see it within a
minute. I also like the debug log on the main page showing the most
recent activity; that's cool!
> I have aborted the tile conversion run. It takes 0.4 seconds per tileset
> when I ignore the blank database and takes 120 seconds when i use the
> database. Even with 0.4 secondsit would take long. I have implemented a
> fallback on the old tiles now and once the server is the main server, I
> will re-request all missing tilesets with very low priority. Do you think
> this is a good approach?
I personally like the fallback approach. If it takes 120 seconds to build
a tileset that completely matches the current system, it seems like it
will take longer than that for a client to re-render and upload it.
What are your thoughts or plans for the 13 million z12 blank sea tiles?
- Alan
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