[Tilesathome] Maximum distance between nodes for tile rendering

Matthias Julius lists at julius-net.net
Thu Nov 27 02:11:08 GMT 2008


Frederik Ramm <frederik at remote.org> writes:

> Hi,
>
> Andre Hinrichs wrote:
>> On Mittwoch, 26. November 2008, Ed Loach wrote:
>>> Anyway, if you can manage it, I find at least one node per tile the most
>>> reliable solution.
>> 
>> That's also my opinion.
>
> Adding a node wherever a line intersects a tile without a node would 
> create an unnecessary amount of nodes. Rather, an extra node is only 
> required if the line intersects the tile without having a node in the 
> buffer around the tile.
>
> A possible problem is that the buffer size is a t at h configuration option 
> and might be changed anytime, in fact there might be renderers out there 
> running it with a different setting.

There might even be renderers that render smaller tilesets, maybe z14
based.  Therefore, the proper solution would be to make ROMA/API find
ways that intersect the bounding box as well as areas that completely
surround it.

I know this is not the most trivial solution.

Matthias




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